320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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twistedvoxel.com
RaidenBlack105d ago (Edited 105d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC105d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay105d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721105d ago

They should use the Ready at Dawn engine

DarXyde105d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop105d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast105d ago

They already have embraced it along with some other engines.

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jjb1981105d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast105d ago

This would be a cool gift to the fans.

jjb1981105d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay105d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer17104d ago

Noppe, its build from the ground up....

CrimsonIdol105d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK104d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol104d ago (Edited 104d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation105d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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20°

Going Hands-On With Mycopunk—Grunge Work | CGM

Mycopunk is an upcoming co-op shooter from Pigeons at Play and Devolver Digital that is as fun and chaotic as it is strategic!

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cgmagonline.com
80°

Why Portability Still Matters for Nintendo Switch 2—and What We’re Hoping to See

Nintendo Switch 2 upgrades portability with a bigger screen, 1080p handheld play, and Wi-Fi 6. Here's why it still matters in 2025.

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clouddosage.com
Profchaos1d 6h ago

As someone who travels for work I still care about portable systems.

I have found using remote play in a hotel room is an excellent experience in a major city as I've got my console hard wired to a gigabit connection at home however it's not perfect if power trips the console tends to go to the repair section and can't be booted remotely so it's a annoying call to family to power it on for me.

A hotel out of town or regionally though that can cause havok for remote play as I'm always on 5g using it hotel wifi is never good enough for a solid remote play session.

But leaving a stable location and getting onto a plane or train and there's little to no chance of a good experience with remote play thats where something like the switch 2 will really shine for me personally long haul flights are exhausting and one of my most hated things the switch has been invaluable for me and I'll absolutely be upgrading

Goodguy0110h ago

Nintendo has always done it the best, handheld is in their genes. I do wish their dock could be like an egpu though and it make it much more powerful, it's a bit harder for me to play portable now for some odd reason, love just sitting on the couch with a big screen and controller. And ofc always great to have the portable option and for me it's best for smaller games.

jznrpg8h ago

I was hoping for a little more than 540p upscaled

UltimateOwnage7h ago

IMO, 540P upscaled in portable mode to a 1080P screen using DLSS on the tensor cores will likely extend battery life using a lower TDP and provide much better anti-aliasing and similar clarity compared to native 1080P with med/low AA at a higher TDP. It’s just a better way to use a mobile chipset. That’s not a flaw or weakness, it’s a key benefit for the portable design of the platform.

repsahj2h ago

Lol, even the impressive upscaling feature of Switch 2 can now spin to a negative one.

70°

Raidou Remastered Q&A on Game Content, Platform Details, Release Information

Atlus has released a Q&A for Raidou Remastered: The Mystery of the Soulless Army covering system information and release details

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personacentral.com
gold_drake3d ago

interesting thing is, that the switch 2 is still the inferior version, despite it being more powerful.