130°

AAA – Developers discuss the three little letters: "It's a stupid term. It's meaningless"

Revolution Studios co-founder Charles Cecil remembers first hearing the term, "A number of publishers basically said, 'For every dollar we spend on internal development, we're going to account for a profit of three or four or five dollars,' or whatever. Virgin in particular had a lot of internal development, and they were posting huge profits, and that was fine, as long as you never ship the product – and by god, you never can it, because then you take an almighty write-off."

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gamesradar.com
anast116d ago

AAA is advertised as that the product is the highest quality and the top of the companies creative form. The term hasn't changed, the talent and quality of the work has. If the AAA label meant inferior quality to the general public then the term would have changed to fit the actual products being released. We can say a lot of things are meaningless to us, but it doesn't make it so.

ED-E115d ago

It was always a loose term for budget scale, whoever tricked you into thinking it referred to quality was wrong.
https://en.wikipedia.org/wi...

anast115d ago (Edited 115d ago )

No one is being tricked on my end. It is implied through adverts. When a product is being advertised and people see AAA they think big budget equals high quality and to say otherwise is disingenuous. They wouldn't advertise the product just to simply tell everyone how much money they spent, it's absurd. If AAA only meant budget then it would be a waste of time to use the term as an advert hook. I wouldn't use a Wikipedia if you are trying to teach people lessons about not being a sucker.

thorstein115d ago

He didn't read the article. They talk about the terms origin and how it didn't refer to games until the 90s.

anast115d ago (Edited 115d ago )

@thor

I read the article. It's all people's relationship with a word. I don't discount their relationship. I made a statement about how the word has meaning in the general public.

I'm not arguing etymology here. That is obscure. I am talking about how the word has meaning to the general public. To think it only a definition without an implication is short.

thorstein115d ago

Anast,

You don't know more nor better than people who have been in the industry since the 1980s.

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CrimsonWing69116d ago

I don’t think it’s meaningless, to be honest. I think it’s a fine way to classify games with a specific budget and talent behind it… not saying they’re all great or anything, but there’s a distinction between indie, AA, and AAA games. Not all games are made equally.

Gaming4Life1981115d ago

I agree with what your saying about games with a specific budget and talent level define the meaning of AAA. The term AAA does not mean what it used to and should not be taken as such.

SoloZelot90116d ago

Modern triple A games aren't actually triple A. Triple A means high quality. They for some reason placed high budget as one of the things that define triple A and that is just not the case.

Hades for example is an example of a high quality game...triple A. Starfield on the other hand is like a AA low quality title.

CrimsonWing69115d ago

That’s extremely incorrect. AAA has always referred to high budget and big-scaled developed/produced games. Hades is NOT AAA, that’s an indie game.

Again, AAA is the budget and size of the people working on it. And Starfield is AAA…

anast115d ago (Edited 115d ago )

People think big budget means high quality. To say otherwise is disingenuous and being obscure. In your own reply you used the term "talent". If talented people are working on something, what are the expectations of the public product?

CrimsonWing69115d ago

@anast

High budget doesn’t inherently mean the “qulaity” I think @Solo is meaning, but that’s not the point of the AAA label. AAA is an industry term that describes the scale of investment and team size, not quality.

Hades is a great title, but remains an indie title because of its smaller budget and team. Starfield, despite its divisive reception, is undeniably AAA due to its production scale. Talent doesn’t guarantee perfection, but it defines ambition—and AAA reflects the ambition of resources, not just results.

I don’t know what your definition of “quality” is, but a AAA game does have significantly higher quality visuals and production values than a AA or indie venture, regardless of your feelings on the game experience, itself.

But I don’t think the word “quality” is being used in the right sense here. I think @Solo is referring to his enjoyment of a game vs the shift in corporate decisions most AAA games have gone in. While there’s argument to be had that Hades is a “quality” experience, it’s still not a AAA game in terms of production costs and amount of developers on the project, no matter how you try to argue it is.

I should’ve used a better word than “talent” in my previous post. I was really meaning the amount of devs on the project. Indie and AA games have amazing talent working on them, just not the budget or amount of devs that a AAA venture has. That’s really the defining factor between the two. For example, imagine the same amount of staff and budget working on a Hades game that worked on Spider-Man 2. It would be a higher “quality” game, maybe not necessarily a higher “quality experience” of a game, but the visuals and production in the game would more than likely be “higher quality.”

Hope that makes better sense.

anast115d ago (Edited 115d ago )

But your instinct went straight for the word "talent", your reply is filled with quality. Quality in a product is taken wholistically by the consumer. To think otherwise is incorrect and vastly minimizes the strength of implication which is a synonym for meaning, when it comes to advertising.

CrimsonWing69115d ago

@anast

Ok, let me make this clearer then: Indie games are not AAA no matter the “quality” they have.

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Goodguy01116d ago

Simply just means it's a heavily funded game and developed by a hundred plus developers. Doesn't mean it'll be a great game as we've seen many times.

thorstein116d ago

It's interesting to see that AAA was an investment term before it became what it is today. I remember even the early days, no one referred to Super Mario Bros. as AAA or Donkey Kong on Colecovision as AAA.

It was a stupid term.

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40°

Game Deflators E339 | Reactions for Clair Obscur and The Last of Us Season 2 + Chibi Robo GameCube

Join John and Ryan on this week's episode of The Game Deflators Podcast as they dive into the intriguing world of Clair Obscur Expedition 33. Hear their thoughts on the The Last of Us Season 2, and explore the record-breaking success of the Final Fantasy Magic: The Gathering set, now the best-selling in history.

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thegamedeflators.com
Lexreborn210m ago

Honestly would be nice, but this game is such a complete product. I have been spending hours just cleaning up the mini bosses. I found such an over power build and when I got to Frozen Heart it was just EASY party the three dancers to 300k exp over and over.

I haven’t even gone to the Axons yet and I am pretty sure the rest of the game is going to be a cake walk. I beat sprong just a bit ago and MAN did I over kill. And NOW I got the cheater Picto? It’s over the enemy never getting a turn lol

120°

Turn-Based Isn't Dead, It's Hiding In Plain Sight

Clair Obscur Expedition 33 has proven that there is an audience for turn based game play, but what else has been doing that all along?

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gamersocialclub.ca
Goodguy011d 17h ago

Yea but what we need back is that classic square turn based combat and for AAA not to be afraid to go back to it. It is also just so frowned upon. Yet look at clair obscur, persona, and plenty of games that are beloved.

Lexreborn216h ago

All I hear is there’s no loss in this style of game and we still have very quality options. Square did 14 turn based entries, not including the side games like world of final fantasy and other classic games that are turn based.

Square wants to evolve their engine and expand their styles. We really need to let them work it out, I don’t mind photo realistic action rpgs and anime ones like tales of franchise. Let’s just take it in strides and measure the content on what is delivered maybe?

gold_drake1d 15h ago

i mean, ever since Final Fantasy move away from it, u really only had Atlus and Dragon quest 12.

its a shame that asquare feels the need to move away from it.

but im glad that exp33 brought it back, wkth alot of success.

like can u imagine ff16 or ff7 remake to be like that? daaaym.

Michiel19891d 11h ago

what?

Sea of Stars, Eiyuden Chronicles, Triangle Strategy, Octopath, Bravely Default. DoS, Yakuza, xcom, marvel xcom and many, many (indie) games are turnbased. Most games i play nowadays are turnbased and I never ran out of good games to play.

RedDevils4h ago

Don't forget Falcom's games all are turn base.

andy851d 8h ago

There's absolutely loads of franchises till have turn based

RaidenBlack1d 13h ago

Need Wasteland 4 or a modern old-skool-esque isometric Fallout

Michiel19891d 11h ago

Wasteland 3 is the only one I played of them and while I enjoyed it a lot, I had to wait a couple months to play because the loading times and bugs were unmanagable, really hope if they release a sequel they give it a bit more polish for launch, cause the game itself was hella fun.

raWfodog1d 13h ago

I've always loved both turn-based and action rpgs. For me, it's the overall combat flow and mechanics that interest me more than whether I'm moving around or standing still.

VersusDMC1d 12h ago

I played 300+ hours of P3Reload, SMTVengence and Metaphor last year. And Metaphor was a GOTY contender last year. As was infinite wealth.

So i don't know where this Turn based games are dead narrative is coming from...

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70°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com