Revolution Studios co-founder Charles Cecil remembers first hearing the term, "A number of publishers basically said, 'For every dollar we spend on internal development, we're going to account for a profit of three or four or five dollars,' or whatever. Virgin in particular had a lot of internal development, and they were posting huge profits, and that was fine, as long as you never ship the product – and by god, you never can it, because then you take an almighty write-off."
Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
Gotta be a slow news day when a 18 hours and 3 comments (now 4)makes it to the front page🤷🏿
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Well anything that adds and help gamers is a good thing even if some don’t need it there’ll be more that will use it.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
AAA is advertised as that the product is the highest quality and the top of the companies creative form. The term hasn't changed, the talent and quality of the work has. If the AAA label meant inferior quality to the general public then the term would have changed to fit the actual products being released. We can say a lot of things are meaningless to us, but it doesn't make it so.
I don’t think it’s meaningless, to be honest. I think it’s a fine way to classify games with a specific budget and talent behind it… not saying they’re all great or anything, but there’s a distinction between indie, AA, and AAA games. Not all games are made equally.
Modern triple A games aren't actually triple A. Triple A means high quality. They for some reason placed high budget as one of the things that define triple A and that is just not the case.
Hades for example is an example of a high quality game...triple A. Starfield on the other hand is like a AA low quality title.
Simply just means it's a heavily funded game and developed by a hundred plus developers. Doesn't mean it'll be a great game as we've seen many times.
It's interesting to see that AAA was an investment term before it became what it is today. I remember even the early days, no one referred to Super Mario Bros. as AAA or Donkey Kong on Colecovision as AAA.
It was a stupid term.