Revolution Studios co-founder Charles Cecil remembers first hearing the term, "A number of publishers basically said, 'For every dollar we spend on internal development, we're going to account for a profit of three or four or five dollars,' or whatever. Virgin in particular had a lot of internal development, and they were posting huge profits, and that was fine, as long as you never ship the product – and by god, you never can it, because then you take an almighty write-off."
Join John and Ryan on this week's episode of The Game Deflators Podcast as they dive into the intriguing world of Clair Obscur Expedition 33. Hear their thoughts on the The Last of Us Season 2, and explore the record-breaking success of the Final Fantasy Magic: The Gathering set, now the best-selling in history.
Honestly would be nice, but this game is such a complete product. I have been spending hours just cleaning up the mini bosses. I found such an over power build and when I got to Frozen Heart it was just EASY party the three dancers to 300k exp over and over.
I haven’t even gone to the Axons yet and I am pretty sure the rest of the game is going to be a cake walk. I beat sprong just a bit ago and MAN did I over kill. And NOW I got the cheater Picto? It’s over the enemy never getting a turn lol
Clair Obscur Expedition 33 has proven that there is an audience for turn based game play, but what else has been doing that all along?
Yea but what we need back is that classic square turn based combat and for AAA not to be afraid to go back to it. It is also just so frowned upon. Yet look at clair obscur, persona, and plenty of games that are beloved.
i mean, ever since Final Fantasy move away from it, u really only had Atlus and Dragon quest 12.
its a shame that asquare feels the need to move away from it.
but im glad that exp33 brought it back, wkth alot of success.
like can u imagine ff16 or ff7 remake to be like that? daaaym.
I've always loved both turn-based and action rpgs. For me, it's the overall combat flow and mechanics that interest me more than whether I'm moving around or standing still.
I played 300+ hours of P3Reload, SMTVengence and Metaphor last year. And Metaphor was a GOTY contender last year. As was infinite wealth.
So i don't know where this Turn based games are dead narrative is coming from...
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AAA is advertised as that the product is the highest quality and the top of the companies creative form. The term hasn't changed, the talent and quality of the work has. If the AAA label meant inferior quality to the general public then the term would have changed to fit the actual products being released. We can say a lot of things are meaningless to us, but it doesn't make it so.
I don’t think it’s meaningless, to be honest. I think it’s a fine way to classify games with a specific budget and talent behind it… not saying they’re all great or anything, but there’s a distinction between indie, AA, and AAA games. Not all games are made equally.
Modern triple A games aren't actually triple A. Triple A means high quality. They for some reason placed high budget as one of the things that define triple A and that is just not the case.
Hades for example is an example of a high quality game...triple A. Starfield on the other hand is like a AA low quality title.
Simply just means it's a heavily funded game and developed by a hundred plus developers. Doesn't mean it'll be a great game as we've seen many times.
It's interesting to see that AAA was an investment term before it became what it is today. I remember even the early days, no one referred to Super Mario Bros. as AAA or Donkey Kong on Colecovision as AAA.
It was a stupid term.