130°

AAA – Developers discuss the three little letters: "It's a stupid term. It's meaningless"

Revolution Studios co-founder Charles Cecil remembers first hearing the term, "A number of publishers basically said, 'For every dollar we spend on internal development, we're going to account for a profit of three or four or five dollars,' or whatever. Virgin in particular had a lot of internal development, and they were posting huge profits, and that was fine, as long as you never ship the product – and by god, you never can it, because then you take an almighty write-off."

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gamesradar.com
anast170d ago

AAA is advertised as that the product is the highest quality and the top of the companies creative form. The term hasn't changed, the talent and quality of the work has. If the AAA label meant inferior quality to the general public then the term would have changed to fit the actual products being released. We can say a lot of things are meaningless to us, but it doesn't make it so.

ED-E170d ago

It was always a loose term for budget scale, whoever tricked you into thinking it referred to quality was wrong.
https://en.wikipedia.org/wi...

anast170d ago (Edited 170d ago )

No one is being tricked on my end. It is implied through adverts. When a product is being advertised and people see AAA they think big budget equals high quality and to say otherwise is disingenuous. They wouldn't advertise the product just to simply tell everyone how much money they spent, it's absurd. If AAA only meant budget then it would be a waste of time to use the term as an advert hook. I wouldn't use a Wikipedia if you are trying to teach people lessons about not being a sucker.

thorstein170d ago

He didn't read the article. They talk about the terms origin and how it didn't refer to games until the 90s.

anast170d ago (Edited 170d ago )

@thor

I read the article. It's all people's relationship with a word. I don't discount their relationship. I made a statement about how the word has meaning in the general public.

I'm not arguing etymology here. That is obscure. I am talking about how the word has meaning to the general public. To think it only a definition without an implication is short.

thorstein169d ago

Anast,

You don't know more nor better than people who have been in the industry since the 1980s.

+ Show (1) more replyLast reply 169d ago
CrimsonWing69170d ago

I don’t think it’s meaningless, to be honest. I think it’s a fine way to classify games with a specific budget and talent behind it… not saying they’re all great or anything, but there’s a distinction between indie, AA, and AAA games. Not all games are made equally.

Gaming4Life1981170d ago

I agree with what your saying about games with a specific budget and talent level define the meaning of AAA. The term AAA does not mean what it used to and should not be taken as such.

SoloZelot90170d ago

Modern triple A games aren't actually triple A. Triple A means high quality. They for some reason placed high budget as one of the things that define triple A and that is just not the case.

Hades for example is an example of a high quality game...triple A. Starfield on the other hand is like a AA low quality title.

CrimsonWing69170d ago

That’s extremely incorrect. AAA has always referred to high budget and big-scaled developed/produced games. Hades is NOT AAA, that’s an indie game.

Again, AAA is the budget and size of the people working on it. And Starfield is AAA…

anast170d ago (Edited 170d ago )

People think big budget means high quality. To say otherwise is disingenuous and being obscure. In your own reply you used the term "talent". If talented people are working on something, what are the expectations of the public product?

CrimsonWing69170d ago

@anast

High budget doesn’t inherently mean the “qulaity” I think @Solo is meaning, but that’s not the point of the AAA label. AAA is an industry term that describes the scale of investment and team size, not quality.

Hades is a great title, but remains an indie title because of its smaller budget and team. Starfield, despite its divisive reception, is undeniably AAA due to its production scale. Talent doesn’t guarantee perfection, but it defines ambition—and AAA reflects the ambition of resources, not just results.

I don’t know what your definition of “quality” is, but a AAA game does have significantly higher quality visuals and production values than a AA or indie venture, regardless of your feelings on the game experience, itself.

But I don’t think the word “quality” is being used in the right sense here. I think @Solo is referring to his enjoyment of a game vs the shift in corporate decisions most AAA games have gone in. While there’s argument to be had that Hades is a “quality” experience, it’s still not a AAA game in terms of production costs and amount of developers on the project, no matter how you try to argue it is.

I should’ve used a better word than “talent” in my previous post. I was really meaning the amount of devs on the project. Indie and AA games have amazing talent working on them, just not the budget or amount of devs that a AAA venture has. That’s really the defining factor between the two. For example, imagine the same amount of staff and budget working on a Hades game that worked on Spider-Man 2. It would be a higher “quality” game, maybe not necessarily a higher “quality experience” of a game, but the visuals and production in the game would more than likely be “higher quality.”

Hope that makes better sense.

anast170d ago (Edited 170d ago )

But your instinct went straight for the word "talent", your reply is filled with quality. Quality in a product is taken wholistically by the consumer. To think otherwise is incorrect and vastly minimizes the strength of implication which is a synonym for meaning, when it comes to advertising.

CrimsonWing69170d ago

@anast

Ok, let me make this clearer then: Indie games are not AAA no matter the “quality” they have.

+ Show (1) more replyLast reply 170d ago
Goodguy01170d ago

Simply just means it's a heavily funded game and developed by a hundred plus developers. Doesn't mean it'll be a great game as we've seen many times.

thorstein170d ago

It's interesting to see that AAA was an investment term before it became what it is today. I remember even the early days, no one referred to Super Mario Bros. as AAA or Donkey Kong on Colecovision as AAA.

It was a stupid term.

Show all comments (27)
50°

Spook-A-Boo — Game Overview • VGMM

Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.

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videogamesmademe.com
170°

Xbox June Update: Copilot for Gaming Available on Mobile, Aggregated Gaming Library, and More

There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.

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news.xbox.com
darthv721d 4h ago

"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."

This is welcomed, i like a less cluttered home screen.

Profchaos23h ago

Not everything needs co pilot ms

1Victor7h ago

Gotta be a slow news day when a 18 hours and 3 comments (now 4)makes it to the front page🤷🏿
.
Well anything that adds and help gamers is a good thing even if some don’t need it there’ll be more that will use it.

darthv727h ago

Well its MS news... those are usually pretty dry, unless it has something to do with another game being ported to PS. then its top of the pops.

Obscure_Observer6h ago

"Well its MS news... those are usually pretty dry, unless it has something to do with another game being ported to PS. then its top of the pops."

Oh look no further than the "Upcoming layoffs at MS" topic. It will easily top the Hottest of the week.

Special guests like Mr. Dead might also show up. You just watch.

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz