Randy Pitchford wouldn't call Borderlands 4 open world as the term "comes with a lot of baggage that doesn't apply."
Borderlands 4 marks the franchise’s boldest evolution yet, introducing a non-linear campaign structure, a new world called Kairos, and an antagonist who controls time itself. Built on Unreal Engine 5, the game enhances weapon customization, expands endgame content, and brings back familiar characters in surprising ways. Sector spoke with producer Chris Brock and lead writer Taylor Clark about the engine switch, narrative shifts, and how they aim to balance chaos with control.
Hopefully much better writing. Handsome Jack was brilliant when BL2 first launched, but it really went down in 3. I couldn't stand the direction it took.
I Platinumed BL2 on PS3, PS4, Vita and was even working on doing it again on PSVR2. It became a game I could continuously return to, like Skyrim. I never played more than 10 hours of BL3. It just didn't click with me.
UE5... There goes any reasonable hope of decent and steady performance.
This upcoming, open world, snarky sci-fi shooter sequel is getting more than a makeover.
"snarky sci-fi shooter sequel is getting more than a makeover."
It's another minimap game.
Borderlands 4 receives Mature and M18 ratings for intense violence, gore, sexual themes, and strong language.
I would hold off buying this thing until it has been reviewed by Youtubers. When the office starts talking like this, as in they don't even know what to call their game, means the game is has a high chance of being mediocre.
Never liked the story of Borderlands. My biggest hope is to see weapon varieties receive expansion and overhaul.
Kinda like saying the first Aliens Colonial marines gameplay footage was fake would come with a lot of baggage...Randy pitchford should not be trusted on anything.
“Comes with a lot of Baggage” Just like Randy the BL4 writers.