190°

2024 in Review: Winners and Losers

VGChartz's Taneli Palola: "Another year is behind us, and as always it's time to take a look back at some of the best and worst things that happened in the video game industry in 2024. Naturally, as seems to be the case every year, filling in the losers list is easy, as there's never a shortage of options for that category, while the winners list takes a lot longer to come together. Still, even if it may at times seem that we only ever hear bad news when it comes to video games, there are still quite a lot of positives to take from this year as well. So, let's get to them first."

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vgchartz.com
164d ago
163d ago Replies(2)
163d ago
Sonic1881163d ago (Edited 163d ago )

The biggest winner was ASTRO BOT! Sony finally got their Mario

163d ago Replies(1)
GotGame818163d ago

Not that there is anything wrong with it, but Sony literally copied and pasted the best of what Nintendo did with Mario, with a different coat of paint. The good thing about that is Nintendo will have to up it's game!

Switch 2 is supposedly going to have about the same power as PS4 Pro. If that's true, I think Nintendo is going to have some truly amazing looking and playing games! Astrobot will hopefully push Nintendo to utilize that power to wow us!

Cheers to Sony and Nintendo! Fistbump to Microsoft.

Flewid638163d ago

Bro never played a Mario game in his life. lol.

darthv72163d ago

Let's take a moment to pour one out for all their previous attempts at mascots.
Crash
Ratchet
Sackboy
Knack

And any others that tried to take up the mantle. You are gone but not forgotten.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 6h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 2h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon20h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

Sony's Live Service Ambition Died So PlayStation's History of Quirky Games Can Thrive Once Again

TNS: Sony has had an interesting career with live-service games, making this new lineup of PlayStation releases all the more interesting.

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thenerdstash.com
lellkay1d 14h ago

Nice little read and I really hope it rings true.

Gameseeker_Frampt1d 2h ago

It is not every day that I get to read an article pointing to a videogame that is releasing on PC, PlayStation, and XBox and another game published by Bandai Namco as proof of Sony's return to "quirky games."

Sony does need to return to their roots but since they've closed most of their studios that took those risks it will not be easy. It would also be nice to return to those times where we go more than 1 new first-party exclusive a year. It is hard to take risks if you are only releasing 1 game a year.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.