440°

KADOKAWA and Sony Agree to Form Strategic Capital and Business Alliance

KADOKAWA CORPORATION ("KADOKAWA") and Sony Group Corporation ("Sony") today signed a strategic capital and business alliance agreement, agreeing to conduct a third-party allotment by KADOKAWA to Sony on January 7, 2025, with Sony acquiring 12,054,100 new KADOKAWA shares for approximately 50 billion yen. With the acquisition of the new shares, Sony will become KADOKAWA's largest shareholder, holding approximately 10% of its shares, including the shares Sony previously acquired in February 2021.

Brazz176d ago (Edited 176d ago )

Kadokawa and FromSoftware are safe for now, Sony is Just at ~10% shares.

pwnmaster3000176d ago (Edited 176d ago )

What do you mean safe lol.
Kadokawa wants to get bought.

-Foxtrot176d ago (Edited 176d ago )

Yeah they asked because they don’t want Kakao to buy them in a hostile takeover. It was either Sony or Kakao who are awful in comparison.

Now they are safe thankfully

Obscure_Observer176d ago

All that noise for "nothing". 10%? Really?

Brazz176d ago

I'm talking as some that don't want to see "Fromsoftware" games as exclusives. I don't like consolidation and barriers that exclude people from playing game "X' or "Y".

Eonjay176d ago

Right. There are actually two parts to this. The first as Foxtrot mentioned ensures that Kadokawa wont have to worry about a hostile takeover. This was their goal after all so mission accomplished. The other part is a business alignment agreement. This means that the company's will work together on projects and can cross market. This, for example, will allow things like a live adapted Elden Ring or Armored Core. Or we may see a manga pop up from Sony properties such as God of War or Bloodborne.

You would still expect FromSoft to release their games on multiple platforms. The reason should be obvious but if it isn't: Now that Sony is the largest shareholder, they have the most to gain by From maximizing its sales. Stuff ike Bloodborne is going to be remastered for sure now and that will still be PlayStation exclusive (although I could even see this coming to PC eventually).

Christopher176d ago (Edited 176d ago )

People think this has to do with the safety of video games when Sony is more concerned with ensuring they still get all that Kadokawa Crunchy Roll content.

-Foxtrot175d ago

@Obscure

Really? If they had bought them you’d be throwing a fit

pwnmaster3000175d ago

@Foxtrot
Don’t mind him lol.
He was making a scene in the other article.

+ Show (4) more repliesLast reply 175d ago
Tapani176d ago (Edited 176d ago )

I am certain this the first step in a longer, controlled journey. Kadokawa can ramp up the share price with upcoming portfolio reveals and launches while Sony slowly buys more of the votes from the current owners at slightly higher price. It also gives Sony the chance to see how effectively their requested changes will be implemented which in turn helps them reevaluating the next moves, incl. calculating potential ROI in case they were to increase their ownership.

lodossrage176d ago

Yeah, that's how I see this too. It looks like Sony is going to buy it bit by bit over time.

Bathyj176d ago

They're moving in together before they get married

Abriael176d ago (Edited 176d ago )

Now just imagine how much money bad websites have made by taking advantage of people's credulity and fear writing tons of pointless clickbait articles about this for weeks.

Acquisition rumors basically never turn out to be accurate, but people keep falling for them every single time. It's funny but sad at the same time.

pwnmaster3000176d ago

lol a certain group was freaking out because fromsoft might have been under Sony.

I’m glad they can breath again lol.

Sonyslave3176d ago

Sony can have fromsoftware nobody want sony to have the anime &manga side .

Jingsing176d ago

Most anime has been rubbish for decades now. So I wouldn't lose any sleep over it.

Snookies12176d ago

@Jingsing - Decades?? Wow, I'm sorry to say you've missed out on so many amazing series. Try giving things a chance going forward. Being closed minded about "only older is better" will keep you from finding some things you may really enjoy in the future. I'm speaking from personal experience.

Knushwood Butt176d ago

^
They did say most, not all.
So what are your recommendations?

staticall176d ago

@Knushwood Butt
I recommend Toy Story, Corey in the House, airplane instruction videos from the '80s, Seinfield. Those are my favorite animeys

Knushwood Butt176d ago

^

Thanks!

I recommend Tiger Mask.
It's old (and good).

staticall175d ago

People are forgetting Filthy Frank, sad.

@Knushwood Butt
On a serious note, if still interested, you can check out something like:
FLCL, JoJo's Bizzare Adventures, One Punch Man (first season) or Gurren Lagann, if you want something crazy.
Berserk or Vinland Saga, if you want to feel depressed.
Or Appleseed, Ghost in the Shell, Ergo Proxy, Psycho-Pass, if you want something to think about or are looking for cool visuals.
Gosick, Terror in Resonance or Ghost Hunt, if you want some mystery solving.
Highschool of the Dead is interesting, but might be, well, weird/uncomfortable for some.
Maybe Phi Brain too, it has some cool puzzle ideas. Overarching plot is kind of meh, i think, but puzzles and their solutions are very interesting.

Or, if you have a lifetime to spend, you can watch something like Naruto or One Piece, but i don't think they're worth it, IMO.

Knushwood Butt173d ago (Edited 173d ago )

@staticall

Thanks.
I've read quite a bit of JoJo and while I think it's pretty good I just lost interest after a while.

A lot of the ones you mention I recognize as being old, so what would be your top three recommendations from the last ten years?

My son watches One Piece but I just can't stand the shouting/noise.

+ Show (4) more repliesLast reply 173d ago
TheNamelessOne176d ago

Don't care who owns FromSoft as long as their games are coming to PC.

BISHOP-BRASIL176d ago

Oh no, (yet) another log-in before a game, the horror, what would we do?

anast176d ago

Don't worry you will get the games after they have been milked for 5 years elsewhere.

176d ago
Tedakin176d ago

Sony will require PSN and delay their release 1-2 years on PC. Sony gaining the majority shares of Kadokawa would be horrible.

Kekewei176d ago

So... as the largest shareholder, can they demand that fs make Bloodborne II now?

Jingsing176d ago

Not every game needs a sequel. I think it is good that Demons Souls and Bloodborne stand on their own. I'd rather see them collaborate on a new IP. Which is what they did with the two I just mentioned.

Michiel1989176d ago

they can demand it, but no one is forced to comply

Obscure_Observer176d ago

"So... as the largest shareholder, can they demand that fs make Bloodborne II now?"

No. They can´t demand sh!t with only 10% ownership. Especially when such demand entails a full exclusive sequel when FS can´t even bother to give Playstation fans a next gen update for the original.

mandf176d ago

Correct me if I’m wrong they already had 14 and now 10!which makes 24percent and now is the largest shareholder

TriniOutsider176d ago

You think them being their biggest shareholder. Doesn't give them a say lol

176d ago
pwnmaster3000176d ago (Edited 176d ago )

They are the biggest share holder and they just helped them out.
Idk if you know anything about Japanese culture but living in Japan for a long time, I can tell you this act between Japanese is a big deal.
Sony most certainly have some pull when it comes to some of decision

The Wood176d ago

math not mathin huh.....cope harder double zero

+ Show (2) more repliesLast reply 176d ago
Show all comments (83)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 3h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199223h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon17h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 21h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 21h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 10h ago (Edited 1d 10h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

Show all comments (44)