Grinding Gear Games is making a change to how dodging works in Path of Exile 2, that will hopefully help keep gamers alive a bit longer.
Path of exile 2 0.2.0g introduces a deep revision to how item drops are calculated—focusing especially on Monster Item Rarity, loot tiering, and guaranteed boss rewards. While previous systems leaned heavily on Item Quantity, this new approach prioritizes the quality of drops through refined rarity scaling.
Since its release in EA, Path of Exile 2 has been among Steam’s most played games. Developed by Grinding Gear Games and a sequel to the critically acclaimed Path of Exile, it consistently peaks with 200K or more concurrent players. In our optimization guide, we reviewed every graphics setting, including visual quality and benchmarks.
Full breakdown of the major nerfs in PoE 2: Dawn of the Hunt, with updated insights from Patch 0.2.0b. Find out what builds got hit — and what to play now.
Is there a class in the game that isn't heavily reliant on dodging? I know there is shield blocking because I can't stop finding shields that I can't use with a skill for it, but I'm assuming that isn't enough to rely on. Really wish I didn't have to dodge as much as I do.