Eurogamer's week-long coverage of PlayStation's 30th anniversary begins today with a very special interview.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
PlayStation has added a whopping 56 games to its PlayStation Cloud Gaming catalogue.
There are some big titles in the list, including Forza Horizon 5.
And this is right after they removed Resistance 1 & 2! Does anyone realize this?
(I tried to add it as a posting, but it was old news by the time I realized it)
Playstation cloud gaming? Wasn’t that PS Now until it merged with PS plus….
Can someone tell me what’s going on?
I don’t understand cloud gaming. I’ve tried them all. Ps5, Portal, ROG Ally, XB cloud and no matter what I do I just can’t play the games because of the lag and artifacting that breaks immersion.
I have 1gb fiber that was freshly installed as well.
Local remote play works pretty good from PS and XB but strictly streaming the whole game from the cloud has been a mediocre experience for me and definitely not worth the higher cost sub.
Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.
It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.
OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.
As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.
They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.
And now it’s their most profitable division.
Bring him back 😭
Good read this
That's the face of a man who knows what he's doing
I don't care what anyone says
PlayStation was the most influential console of all time. It's all there in the interview.
Gamers were growing up but gaming wasn't.
Sony took a kids past time and turned it into a mainstream industry that overtook Hollywood.
We were playing games in nightclubs. It was cool suddenly. New people were gaming. New Games were being made. 3rd parties could thrive, not just 1st party's. Everything changed with PlayStation so much so that others wanted in.
They grew the pie so much everyone could have a piece. I can't overstate how important that was.