190°

Final Fantasy VII Rebirth director rejects design by committee

In an interview in Edge issue 405, Hamaguchi discussed the impact of Yoshinori Kitase, director of the original Final Fantasy 7 and producer of the remakes, stating that while he was more than willing to take Kitase's advice and perspective on board, FF7R would not be a game designed by committee.

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gamesradar.com
Babadook7144d ago

Whatever their design philosophy is, don't change it. That dream team is firing on all cylinders.

goken144d ago

Yeah especially not if there’s a certain infant on the committee

Lionsguard144d ago

More people need to buy Rebirth and support it.

NovusTerminus144d ago

I will day one on PC, just like I did with XVI I just don't own a Playstation anymore.

TheColbertinator144d ago

Main reason why FF7 Rebirth was taken away from cyberconnect

MrNinosan144d ago

Rebirth never had anything to do with CyberConnect2. It was Remake, but moved in house almost 8 years ago.

TheColbertinator144d ago

Yeah that was it. I confused the two. Thanks.

gold_drake143d ago

i thknk remake was taken away from CC, was cause square didnt think the quality was high enough for it. my opinion

Pyrofire95144d ago

I like a lot of the design of Rebirth but I have frustration with the execution.
All the world intel flashes on screen and you have no control for so long and it happens so frequently, in effect all it does is remind you that you haven't checked all the boxes yet, similar to me how battle passes keeps getting shown to you to remind you that you COULD pay for the full pass, but that's not necessary for a game like this. By making all the quests just on a post board and a list in the menu the organic feeling is gone and it all feels vary manufactured.
Also the dungeons often feel too long and some are there just because there's "supposed to" be a dungeon at the end of this area. Animations and interacting with objects also feel slow and stiff, Red picking up something comes to mind as an example.

MeteorPanda144d ago (Edited 144d ago )

l had that disconnect too. Lost immersion over and over - two main parts was the mansion in Nebilheim and then the Ancients explanation. How does a rocky mountain town not konw of this apparently kilometer dungeon into the earth? What happened to it being hidden upstairs?

The ancients pssed me fof...why are you explaining it to us in English? Why are you just saying "Betrayed" as if that means anything? I wanted to hear their side of what Jenova did.

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130°

Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer

Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.

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videogamer.com
The_Blue1d 14h ago

This means they will likely be more open-ended decisions; speed runners may be in for a treat.

Christopher1d 13h ago (Edited 1d 13h ago )

I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.

jznrpg1d 10h ago

Bleh I want more stats not less. So lame going for casuals

isarai1d 9h ago

Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️

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90°

Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release

Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.

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videogamer.com
anast1d 15h ago

If this guy was floored, the bar has been set comically low. The thing barely works.

1d 14h ago
P_Bomb1d 4h ago

Just bought it! This’ll be my May game.

90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net