Never bet against Polyphony Digital taking full advantage of new PlayStation hardware. John Linneman gets to grips with the PS5 Pro upgrade, examining the game's enhanced 'on track' ray tracing effects, PSSR upscaling, game-changing improvements to PSVR2 plus a look at performance across 4K 60fps and 120fps modes - along with the full breakdown on just how PS5 Pro copes with an 8K output mode.
Fanatec just released a steering wheel inspired by a concept car that should be familiar to fans of Gran Turismo 7, the Porsche Vision GT.
With the Spec II update released on November 2, a new version of the remarkable AI (Artificial Intelligence) racing technology, Gran Turismo Sophy, has officially become available to play on Gran Turismo 7 (PS5 console only). The innovative next-gen race program, called Gran Turismo Sophy 2.0, was developed by Polyphony Digital, in collaboration with Sony AI.
Featuring three new cars, extra Café Menu, World Circuit Events, GT Sophy AI update, and more.
Wish they'd put a couple of endurance races in. Every time there's an update I have the cars and the events finished in 30 mins
"The next-generation racing AI agent, Gran Turismo Sophy has evolved into “GT Sophy 2.1” and is now available in ‘Custom Race’ (PS5 version only)
‘GT Sophy’ can now be selected as the rival AI in Custom Race on all GT Sophy supported tracks and layouts in World Circuits."
This should be fun to play with.
Okay.... now Im impressed. Especially with the improvements to VR mode.
Gt7 in great is just different. With a wheel is mind blowing the biggest wow in gaming I have had in 45 years of gaming. If you’re a gamer and want a experience unlike no other try it in vr with a wheel
GT7 missed opportunity on PC. Imagine if Polyphony Digital brought it over to PC with path tracing, and graphics that would be not possible on consoles. Then there would be amazing mods done by the community, not to mention using reshade to bring up that level of fidelity even more.
GT7 goes from strength to strength.