220°

Secret Level’s Concord episode appears to promote unplayable post-launch characters

Dead PlayStation exclusive Concord is appearing in Amazon’s Secret Level, but the episode shows new characters you’ll never play as.

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videogamer.com
Knightofelemia155d ago (Edited 155d ago )

I think nobody cares the game came and went. The game was made and crashed hard and I don't think anybody learned a lesson from this game.

Inverno155d ago

I think the devs learnt not to be so quick to sign themselves away to a publisher and not to join a studio working on a fad, hopefully. As for investors, they definitely learnt nothing, but it did make their pockets weep.

Christopher155d ago

The publisher they joined allowed them to finish the game they started on. Why are people acting like it's not the studio's fault the game sucks? It's also Sony's, but Sony just kept letting them make the game they wanted.

bartfart155d ago

What a terrible take away. The opposite is true in this case

155d ago
-Foxtrot155d ago

You do realise these guys were working on Concord for 8 years, WAAAAAAAY before Sony got involved.

Sony only got involved and bought them a year before the game came out so the majority of the game would have been done.

The main fault with Sony is investing so heavily with this s*** show and arrogantly thinking it was gonna be a hit.

Inverno154d ago

I'm talking about individual devs tho, not placing the fault entirely on SONY. I'm sure there were plenty of devs who joined in the years they were making this that probably weren't all in on the idea of making CONCORD. They've most likely learnt not to join another studio working on an MP game.

ThinkThink154d ago

Similar to the redfall situation. Very few put the blame on the devs and instead focused on the publisher. Sony could/should have canceled it before launch.

porkChop154d ago

@ThinkThink

To be fair, the Redfall devs didn't *want* to make that game. They were forced by Bethesda's publishing arm. They were counting on Xbox to cancel it after the acquisition but that didn't happen.

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VersusDMC155d ago

Aren't all characters unplayable now? 😏

155d ago
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330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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pushsquare.com
BISHOP-BRASIL41d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica40d ago (Edited 40d ago )

This reminds me of when people spend big on "poo-art"...

41d ago Replies(1)
goken41d ago

Worlds most expensive coaster 🤣

badz14940d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7241d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

41d ago Replies(2)
Kurt Russell41d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica40d ago (Edited 40d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

41d ago Replies(1)
Richhard141d ago

Good, I have two sealed copies,

GotGame81840d ago

You can buy a sealed copy for $59 on eBay.

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280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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twistedvoxel.com
-Foxtrot104d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE104d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack104d ago (Edited 104d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop104d ago (Edited 104d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing69104d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai104d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer1992104d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

103d ago
FinalFantasyFanatic103d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

+ Show (3) more repliesLast reply 103d ago
gold_drake104d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos88104d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop104d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer103d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic103d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK21104d ago (Edited 104d ago )

They need to wake up. A God of War live service game... what a joke

Relientk77104d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart104d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog104d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy01104d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack104d ago (Edited 104d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

103d ago
SonyStyled103d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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320°

Most Disappointing Game of 2024

VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."

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vgchartz.com
thorstein104d ago (Edited 104d ago )

Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?

104d ago
104d ago Replies(2)
RaidenBlack104d ago

You gotta be effing kidding me with that logic.

coolbeans104d ago

Because the very *definition* of disappointment requires one has some kind of expectation for it. Concord was hoping to find its own niche in the crowded 'hero shooter' market, with ~8 years of development, $100 million+ funding, and marketable talent behind it, and went belly up in 2 lousy weeks. That's historical for a live-service game.

thorstein104d ago

It's become a drinking game at this point. Disappointing games? It's the same games in every article with a similar title. Does no one have an original thought anymore?

RaidenBlack104d ago

@thorstein
**It's the same games in every article with a similar title.**
Because it's the same year? The games that got launched is a constant fact for everyone. And if the game was universally disappointing, then obviously everyone would echo the same thing.
Do you want for originality some writer would write up that instead of Concord and Outlaws, Silent Hills 2 was the most disappointing game, right? Coz, that'd be considered a click-bait article then.
And emphasis on the word "disappointing" games, not general bad games.

LordoftheCritics104d ago

Veilguard was easily the most disappointing game of the year.
Highest expectation with Highest disappointment

Concord was just the biggest failure.
In fact it was not very disappointing.
Almost as expected.

DivineHand125104d ago

@LordoftheCritics I disagree about Vailguard being the most disappointing game of the year. Going into the launch of that game, 90% of the comments I was seeing from this community were negative. Many also wanted the game to fail.

In my opinion, for a game to be disappointing, it would mean the game was highly anticipated for success going into the launch of the game only to bomb in the reviews and fail commercially.

I would say Hellblade 2 claims this title. I haven't played any of the games in the series as yet, however, the hate that game received was on another level. I am not sure if it was fanboys that felt threatened by it being the best-looking console game on the market or if the criticisms about it being a boring game were valid. I haven't played these walking games before so put it off since it doesn't seem to be my cup of tea.

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anast104d ago

Those 19,000 games have 80%. Dragon age is sitting at 70%, Star wars is at 75% and falling, Lego Horizon adventures is at 56%, Skull and Bones 65% and Concord was DOA. This would mean these games didn't even crack the top 19,000.

103d ago
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