PC VR growth continues to remain stagnant, as only 1.5% of the Steam userbase owns VR headsets, based on Valve's latest Hardware Survey.
Check out this Unreal Engine 5.6 tech demo for The Witcher 4, running on PlayStation 5 with raytracing. This Witcher 4 tech demo shows off the new Fast Geometry Streaming Plugin to load open-worlds faster, and we see how UE 5.6 handles busy scenes full for high-fidelity character models and visual effects like ML Deformer. Additionally, we see Nanite Foliage in action, which provides a memory-efficient way to achieve high density (and fidelity) foliage, slated for release on UE 5.7.
Looks amazing, and running on PS5. Next-gen aka current-gen games are finally starting become the norm.
Wow, CD Project. If it looks this amazing on the standard PS5 I'm looking forward to seeing it on my 5090.
Looking forward to playing this. The Witcher series is one of the best in gaming, nothing quite has that feel. Looks like I'll be playing Witcher 3 again before this releases.
This is 60 fps and RT on a base PS5? Damn. Im not even worried about the CP fiasco. They've learnt their lesson after their losses there.
NoobFeed editor Adiba writes - Tales of Seikyu is a beautiful agricultural simulation with a touch of Yokai, but it will take time to reach its full potential due to its Early Access problems and poor sound design.
WTMG's Kyle Nicol: "Despite some good ideas that could have made Among The Whispers: Provocation a compelling addition to the ghost hunting horror subgenre, there are a lot of messy elements scattered throughout all of its corners. It does have a solid foundation, and being single-player does differentiate it from its sources of inspiration, but at the end of the day, the source of inspiration is still a better experience. It does lack variety and becomes tedious very quickly."
I mean.. the hardware survey also shows stats like 1080p screens being mostly used, it's not indicative of what hardware enthusiasts use really, and when it comes to GPUs it's mostly low end bottom of the barrel stuff, granted these days higher pricing and stagnant performance in the mid range doesn't really help there.
If you ask anyone in the VR scene to explain how 10 years of this current VR push has amassed to just over 1% they will tell you we are at the Atari 2600 stage of VR. The 90's was the Atari 2600 stage of VR and that was over 30 years ago. The fact is people are simply not that enamored with VR to make it their main way of playing games.
I've said VR needs to go away "again" and come back when the tech is available to make it as easy as putting on glasses and the graphics are as realistic as photogrammetry. Right now a lot of people have spent a lot of money on something that felt unfinished to them and there is only some many times you can sell beta like products to the general public.
I'd be surprised if Valve makes another headset, if it was your own money you wouldn't invest in a stagnant 10 year 1.5%.
Wow! There are more users of VR on PC than Xbox users right now.
These Steam surveys are off. Got a request last week for one and it would not recognise my VR headset in the survey even if SteamVR was on and everything. Not the first time. I did not submit and restarted it twice! Then it registered PSVR2 in the survey. I was glad to submit the report then! I wonder how many VR headsets do not get registered and the users still submit the report.
Remember Steam has about 132 million active users, so 1.5% means about 2 million VR users, which is a decent user base for a expensive tech that also requires a powerful CPU and graphics card for games to be reasonably playable.