The as-yet-untitled Final Fantasy 7 Rebirth sequel is going to change things up a bit, as Hamaguchi vows to “rearrange things slightly”.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
It just needs to cut them down really.
For example rather than having a bunch of Proto Relic missions something across the region, just have one big side mission for it, or maybe rather than having multiple monster research missions just have one big boss for that region.
I'd rather see these missions heavily reduced but far more impactful than spacing them out across the map into small chunks.
I’d like if they did something with integrated narrative. I enjoyed remake and rebirth but integrated feels like it served no purpose
I didn’t mind it at all. Loved the variety it offered and if I wasn’t into a mini-game, I just moved on. It’s as simple as that. I have no idea why anyone is complaining about the variety of optional stuff to do in the game. It’s one of the reason I love the Yakuza games and its odd to me none of the Yakuza fans b*tch and moan about the amount of mini-games in those games, but when FF7 does it, its the end of the world.
Whatever they do I just hope they put custom equip/materia loadouts , I started playing it again after a long while to finish hard mode and some other things. Having to redo your setups every fight can get tedious especially during segments where it's back to back fights where characters are locked and switched out constantly . For the mini games I'd like less but better quality with games we'll prolly get like Ski'ing ,Submarine ,Queens Blood ,Wutai Pagoda challenges, Gilgamesh story line and hopefully chocobo breeding