Kyoday co-founder Ivaylo Koralsky also believes the upscaler will play "a significant role in the potential PS6 platform."
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.
If this guy was floored, the bar has been set comically low. The thing barely works.
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
PSSR is going to be a huge benefit for the PS5 Pro, but even more so the future generation of PlayStation. The next update is adding frame-generation, which should theoretically already be possible with AMD Fluid Motion Frames, of Sony creating their own solutions based on AMD FMF, and improve image quality in the couple of areas PSSR isn’t quite there while also reducing it’s footprint.
Then and only then will it be a DLSS 3 competitor, which honestly they seem only 2 - 3 years away from achieving that at most with the parts already being there.
Sony aren't quite a stranger to all of that, are they.
I mean ... they build top of the industry TVs and cameras.
I assume PSSR on PS5 Pro is just a "light" version of what they are capable of doing, but at some point they just have to consider the costs of production.
PSSR is a great improvement already.
But I believe the PS6 will kick the ball out of the park.
Interesting conversations, but what I’m concerned about is the actual cost of development which jumps every generation. Which leads to less innovation. How has any of these techniques led to greater innovation and cheaper development costs? Where are all the innovative titles this generation?
We always talk about resolution and bigger worlds. But that same record has been playing since day one. I would instead be more excited for physics innovations or the like. I do think Sony has the right idea with their controllers and interacting in game. But it’s not used enough. A.I. Npc can bring some great change.
I really hope next gen will focus on real jumps that changes the conversation from resolution and upscale. To interface, A.I., and physics.
We went from hyping 33 tf's, being a pc killer for 700, to upscaling.