310°

Can PS5 Pro run Elden Ring at 60 frames per second?

With the arrival of PS5 Pro, is there finally a console capable of running Elden Ring locked at 60fps? Digital Foundry reports.

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eurogamer.net
Christopher179d ago (Edited 179d ago )

A $700 console doesn't measure up to a still $600 GPU?

RaidenBlack179d ago (Edited 179d ago )

"No - but Game Boost still makes this the best console experience out there." ~ DF

lukasmain179d ago

But this isn't specifically a PS5 PRO patch correct? This is just natural boost mode when you pop the game in.

I wonder if From will release a specific PS5 PRO patch? Hope they do

Babadook7178d ago

@potatoseal

Yes.

And of course this particular game is going to be CPU bound much more than GPU bound and so this is in no way a typical or fair way to compare the hardware.

Fishy Fingers179d ago

Where you shopping? An rx6800 is nearly half that. $350.

Christopher179d ago

If you buy pre-owned on eBay, sure. Otherwise, no, no it's not.

Fishy Fingers179d ago (Edited 179d ago )

https://www.amazon.com/XFX-...

Just got to shop around mate, little retailer like Amazon. Worth bookmarking.

fr0sty179d ago

an RDNA2 card, vs. the RDNA 3/4 hybrid that is in Pro.

Obscure_Observer179d ago

"Where you shopping? An rx6800 is nearly half that. $350."

So you can buy a GPU that beats the PS5 Pro (at least on Boost mode) for literally half the price of the console?

Interesting. Thanks for the info. And the link.

Sonic1881178d ago (Edited 178d ago )

It's obvious that the PS5 CPU is holding back the PS5 pro. But it's still the most powerful console out there and the best you're going to get LMAO. If that's not good enough for you then invest in a PC

"So you can buy a GPU that beats the PS5 Pro (at least on Boost mode) for literally half the price of the console?

"Interesting. Thanks for the info. And the link."

@Obscure_Observer

It's not going to help your case because the Xbox series X is still inferior and weaker than the PS5 Pro. The biggest comparison will be GTA6 running in 60fps on the PS5 Pro and 30fps on the Series S/X. Btw Microsoft is selling the Series X for $600 dollars but no one ain't taking about that

https://www.bestbuy.com/sit...

+ Show (2) more repliesLast reply 178d ago
DivineHand125179d ago

You can get the RX 6800 GPU for $350 on Amazon.

https://www.amazon.com/s?k=...

When the PS5 launched a few years ago, the price to performance ratio was better for current gen consoles, however, there has been new GPU generations where AMD moved from RX6000 to RX7000 and Nvidia went from RTX 3000 to RTX 4000 with a new generation set to start next year. This has allowed the RX 6000 GPUs to come down in price making it possible to build a PC that is better than the PS5 Pro around that $700 price point assuming you use brand new parts. If you are willing to use a used GPU, then you can swap out that RX 6800 for an RTX 3080.

One of the reasons for the huge backlash on the price is because unlike with the launch of the base PS5, Sony is pricing the pro for profit because of no competition.

andy85179d ago

Even if it was equal to a 6800 (which it isn't) that's 350 for the GPU alone. Then the CPU and RAM are 150+. SSD is over 100. That's 600 still with parts missing and an inferior GPU and charging 700. I'll never believe it's priced for profit. I don't think they're really making anything on it.

mkis007179d ago

Pricing it due to the economy of scale. They only expect to sell 10% the amount of regular ps5's...you can't order parts at cheaper prices with the loss of bulk buying.

S2Killinit179d ago

But xbox series x with the same size hard drive as the PS5Pro is going for a mere $100 less…

kayoss178d ago (Edited 178d ago )

If i buy the RX6800, where do i put the disc in. Does the Rx6800 attach to anything? I dont understand these comparison. People always point out that you can buy the RX 6800 for half the price of a Pro, but always fail to mention about all the other components needed to use the RX 6800. Not only that, but the optimization that the Pro provides.

+ Show (1) more replyLast reply 178d ago
mkis007179d ago

Did you really just compare a full system at $700 to a gpu by itself for $600 non sarcastically? I hope I missed the sarcasm.

mkis007178d ago

Same argument then, just slightly less ridiculous ; 700 full system to 350 just the gpu... still need a cpu that won't drop frames the same as well as the rest of the parts.

Fadehread178d ago (Edited 178d ago )

@mkis007
Assuming you don't already have a PC. If we're treating a pro console as an upgrade, then same comparison can be made with a GPU as an upgrade to an already existing system. Since PCs have the luxury of not requiring replacement of the entire thing to improve performance, let's use something from before the PS5 released. For example, a 9900K from six years ago would barely bottleneck a 4070 Ti Super, a GPU that costs roughly the same as a PS5 Pro(including the optical drive attachment to keep playing games you've already paid for). It would still be an upgrade that surpasses the PS5 Pro significantly in performance.

anast178d ago

Of course, No one needs a motherboard etc for a gaming PC to function...

TOTSUKO178d ago (Edited 178d ago )

Wtf do I do with a gpu? Does it come with a mouse and keyboard? How do I store games on it? How the fck do I power it up!?

+ Show (3) more repliesLast reply 178d ago
jznrpg179d ago

This is without a specific patch. It seems easy to implement so hopefully they do it

darthv72179d ago

..well thanks to VRR, they wont.

Eonjay179d ago

Doesn't really need a Pro Patch. What it needs is a patch to fix the DRS which is broken. Several DRS games are not workign right on the PRO including FF16. It is improved, obviously, but its not addressing the rest of the actual hardware. So its probably even a quicker fix.

slate91179d ago

Wait, consoles been running this at 30fps??

Bathyj179d ago

No.
Trying for 60 and failing.
Pretty close to 60 locked now without a patch.

darthv72179d ago

How's that old saying go... close is only good in horseshoes and hand grenades.

Bathyj179d ago

It's a substantial improvement Darth and the beat way to play on console. Are you going to stand your ground and say anything not perfect is not worth having?

And should I mention it again? No patch.

DivineHand125179d ago

I played Elden Ring on the Xbox Series X and didn't know it had issues with framerates. I have a 120 hz display so it seems I was playing in VRR the whole time and didn't know.

northpaws179d ago

Elden Ring is a good game, but a badly optimized one.

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
90°

Best Easter Eggs in Video Games

These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.

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clouddosage.com
Killa7815d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro15d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos47d ago (Edited 47d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake47d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204947d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer47d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos47d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

16d ago
SimpleDad47d ago (Edited 47d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos47d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman47d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein47d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername47d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast47d ago (Edited 47d ago )

BG Act III is dense. It's the opposite of bloat.

andy8547d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast47d ago

There is some much unique content in that ACT.

gold_drake47d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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