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Chat With John Hawkins Of War Plan Pacific Fame!

Brush text with greatness! Shrapnel Games, publisher of the critically acclaimed naval wargame, War Plan Pacific, is hosting a chat with John Hawkins of KE Studios on January 27th at 9 PM EST/6 PM PST. John is the lead developer and designer of War Plan Pacific, so it will be a great time to ask him questions like, "Why can't we firebomb the Japanese mainland with incendiary bats?" Yes, the US actually did toy around with explosive flying mammals but realized that since you can't really train bats there's no guarantee they'd end up where you'd want them.

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gamershell.com

War Plan Pacific v1.03 adds PBEM, brings fixes

Shrapnel Games has released a new patch for its strategy title War Plan Pacific, now available for download. The update brings the game to v1.0.3 and adds the new game mode Play By E-Mail.

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examiner.com
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9.0

GameShark: War Plan Pacific Review

War Plan Pacific is simply the latest wargame to demonstrate that the genre has moved well beyond the grognard mainstays of hexes and combat resolution tables. It is a quick playing and transparent game with an elegance that puts a lot of larger budget games to shame.

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gameshark.com
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Out of Eight: War Plan Pacific Review

Out of Eight writes: "Ever wish that your favorite grand strategy game didn't take months to complete a single game? Well wish no more! War Plan Pacific takes the usual tedium and comprehensive nature of "real" strategy games and filters them out in favor of easier controls, larger unit groupings, and faster contests. Grand strategy games are somewhat notorious for being difficult to learn, as they typically involve extreme complexity that deters all but the most dedicated strategy gamers. Is War Plan Pacific the game to turn the tide in favor of usability?"

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jaguarusf.blogspot.com