Gary Green said: There’s a lot of stigma nowadays around asset-flip games, which is fair enough, yet it’s hardly a new phenomenon. Heck, I’ve seen triple-A developers rejig a few assets of existing games and successfully pass it off as a sequel (you know who you are). However, as with anything controversial, there’s always more to it than first thought; just because a game begins as a bunch of recycled assets doesn’t mean it needs to stay that way.
Fan service? What fans ?