In a devastating statement issued today, Sony announced the closure of two studios it acquired under co-CEO Hermen Hulst’s tenure – but it’s not deterred it from chasing the live service gravy train. The executive said that “expanding beyond PlayStation devices and crafting engaging online experiences alongside our single player games [is key] for us as we evolve our revenue streams”.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
2026 will mark the 25th anniversary of Xbox, and Phil Spencer has teased it as a "really special year" for the games division.
They going to be a he best and biggest publisher on Xbox, Playstation and PC next year. They not really said anything about Switch 2 though spite claiming to be big supporters.
It will be, his net work will hit 50 million and he plans to buy a new mansion in Cape Cod. Thanks everyone! #failup
Dumb never learns.
We all knew that.
Doesn't mean the players, themselves, think it's a good idea.
I'm going to leave this here just in case of approval. I find it interesting how gamers are blaming everyone under the sun and saying good riddance to online failed games or the developers. But not at all taking any blame for what happens. Sony's quest to make online games is because you were constantly asking for them. But it seems, only if it fits into your past memories of what online is supposed to be. I'm a single player gamer. I really don't care about online. But I do care enough to know that a lot of you share in the blame of Sony spending the time and money to give you what you want but in a new IP. You just like to shit on them when they don't fit your own personal wants and entitlement....
Here it is again slightly modified:
It's terrible that these developers are losing their jobs. But at the same time, gamers can blame themselves too for what happens. Acting like it's none of your faults the games tank. You shit on them before hand then act like you don't have any responsibility for their closers.
I blame Jim. I blame Herman.
But you all have to accept some blame as well. Point blank. A lot of you were asking Sony to make online games at the level of their single player games. You wanted Killzone or Resistance or Mag level of online gaming. If they had just tacked it on a single player game, you'd blame them if the single player game was not that long to play or didn't have enough content or whatever. You would then turn around and blast them for not having a road map of new content pouring into the online portion of the games. Wanting new weapons, new characters, new levels made for you on a consistent basis. Well guess what community? All that extra shit fed to you on a constant basis is what most of these live services are doing. That's LIVE SERVICE. Hell Divers 2 got it mostly right but I seen complaints about that game's content. You still complain.
You can please some of the people some of the time. But not all people all the time. You can't just blame them and leave yourselves out of it. I don't play online so I don't include myself into the picture. But looking from the outside, a lot of you wanted multiplayer games. They have tried to deliver that but in new Ips. And you shit on them. Maybe they'll take an existing franchise out of mothballs to deliver what you've been begging them to do. But don't act like you're not part of what happened to these games and developers. And it's dumb to think Sony should put all their eggs in one basket and only deliver single player games when there's gamers out there that play online and love it just as much as we love single player. Selfish much? Take a long look in the mirror. It isn't just because of money they are trying. You asked them to..
So learning a lesson from Concord was a no go time for round two?
"Single player games are taking longer to make and costing more money than ever"
Yes because they think every game needs to be some AAA technical marvel which has super ambitious goals when what we could have is games similar to Astro Bot
There's two teams usually in most of their studios, why can't one be the AAA team and the smaller team be the AA one? The AA team could do a brand new IP or take some of their old IPs like Ape Escape, Dark Cloud, Legend of Dragoon, Jak and Daxter, Parappa the Rapper or MediEvil for example which most likely won't need some insane budget.