In a devastating statement issued today, Sony announced the closure of two studios it acquired under co-CEO Hermen Hulst’s tenure – but it’s not deterred it from chasing the live service gravy train. The executive said that “expanding beyond PlayStation devices and crafting engaging online experiences alongside our single player games [is key] for us as we evolve our revenue streams”.
Shantae Advance: Risky Revolution launches summer 2025 on modern platforms—20 years after its original development was shelved.
Glad they didn't change the art style. This is looking good.. Why did they change the way the characters look anyway? The very first style was kind of ok, it was fine by Risky's Revenge and Pirate's Curse.. both in game sprite and the dialogue popups, why keep changing it? I am not as fussed on her newer look. She's looking kinda too dark or sunburnt now.
Senior Art Director Gavin Whelan Talks about the game with Skewed and Reviewed at PAX East.
Wccftech interviewed CEO Hilmar Veigar Pétursson at EVE Fanfest to talk about Online, Frontier, Vanguard, and more.
Dumb never learns.
We all knew that.
Doesn't mean the players, themselves, think it's a good idea.
I'm going to leave this here just in case of approval. I find it interesting how gamers are blaming everyone under the sun and saying good riddance to online failed games or the developers. But not at all taking any blame for what happens. Sony's quest to make online games is because you were constantly asking for them. But it seems, only if it fits into your past memories of what online is supposed to be. I'm a single player gamer. I really don't care about online. But I do care enough to know that a lot of you share in the blame of Sony spending the time and money to give you what you want but in a new IP. You just like to shit on them when they don't fit your own personal wants and entitlement....
Here it is again slightly modified:
It's terrible that these developers are losing their jobs. But at the same time, gamers can blame themselves too for what happens. Acting like it's none of your faults the games tank. You shit on them before hand then act like you don't have any responsibility for their closers.
I blame Jim. I blame Herman.
But you all have to accept some blame as well. Point blank. A lot of you were asking Sony to make online games at the level of their single player games. You wanted Killzone or Resistance or Mag level of online gaming. If they had just tacked it on a single player game, you'd blame them if the single player game was not that long to play or didn't have enough content or whatever. You would then turn around and blast them for not having a road map of new content pouring into the online portion of the games. Wanting new weapons, new characters, new levels made for you on a consistent basis. Well guess what community? All that extra shit fed to you on a constant basis is what most of these live services are doing. That's LIVE SERVICE. Hell Divers 2 got it mostly right but I seen complaints about that game's content. You still complain.
You can please some of the people some of the time. But not all people all the time. You can't just blame them and leave yourselves out of it. I don't play online so I don't include myself into the picture. But looking from the outside, a lot of you wanted multiplayer games. They have tried to deliver that but in new Ips. And you shit on them. Maybe they'll take an existing franchise out of mothballs to deliver what you've been begging them to do. But don't act like you're not part of what happened to these games and developers. And it's dumb to think Sony should put all their eggs in one basket and only deliver single player games when there's gamers out there that play online and love it just as much as we love single player. Selfish much? Take a long look in the mirror. It isn't just because of money they are trying. You asked them to..
So learning a lesson from Concord was a no go time for round two?
"Single player games are taking longer to make and costing more money than ever"
Yes because they think every game needs to be some AAA technical marvel which has super ambitious goals when what we could have is games similar to Astro Bot
There's two teams usually in most of their studios, why can't one be the AAA team and the smaller team be the AA one? The AA team could do a brand new IP or take some of their old IPs like Ape Escape, Dark Cloud, Legend of Dragoon, Jak and Daxter, Parappa the Rapper or MediEvil for example which most likely won't need some insane budget.