MonsterVine: "Life is Strange: Double Exposure introduces exciting new time mechanics and captivating characters, but its weak narrative and unsatisfying ending hold it back."
Lost Records teases a sequel I actually want to play.
Looking for a story-driven game where your choices shape the narrative? Craving a cinematic experience that feels like an interactive movie? Dive into Life is Strange: Double Exposure, crafted by Square Enix.
TNS: "Life is Strange: Double Exposure fans are getting contacted by Square Enix to give their feedback about the game."
I think most people just don't want more Life is Strange games. It's a niche market. Very niche.
If they don't know why their sales are poor and weren't able to project this, they need to look internally.
I loved LiS 1 and 2, played the second one with my teenage daughter and it was heartwarming. However, I found 3 to be very slow and it required more commitment to get involved I think. We only played the first chapter.