IGN : I know what you’re wondering: does the VR Batman game make me feel like Batman? Well, the answer is no. Never once in Batman: Arkham Shadow’s long playtime did I feel like I had a billion dollars, and without that the simulation will never be complete. That said, it did do a remarkably good job of making me feel like I was playing an actual Arkham game by including all of the signature elements of Rocksteady’s legendary series: literally punchy combat, intricate metroidvania-style level design that unlocks more and more as you gain new abilities, and some genuinely tricky optional puzzles. It’s a little clumsy and buggy at times, but enough of it translates well to VR that it’s more like a real game than a gimmick – and the mystery story pays off well without retreading too many of the Arkham series’ plots. And sure, while grabbing at your sides and raising your arms to glide around on your cape may look absolutely absurd to anyone who happens to be in the room with you as you play, I’d be lying if I said it wasn’t pretty fun.
Batman: Arkham Shadow demonstrates how satisfying a VR Batman story can truly be, and the series could continue to thrive this way.
Batman: Arkham Shadow's recently added post-credits scene puts into perspective how significant Dick Grayson's role could be in a possible sequel.
VGChartz's Lee Mehr: "Now that Meta Quest 3 and PSVR2 have had a full year on the market, there's a clearer window from these platforms in the long run. Like the console space, there's less of a unique ethos between them and the older SteamVR – other than their headset shape and controller configuration. Of course, that's not universally the case, as there is one exclusive that made our 2024 shortlist. But the overriding theme across VR platforms last year is one of substantial iteration & familiarity versus world-changing revolution & exclusivity. With that in mind, let's take a gander at our finalists."
It's an absolute shame that Arkham Shadow is locked behind the Quest 3. There's really no reason that Quest can't do a PC desktop version for those on a Q2. They used to support their desktop app platform more. It would potentially run better anyways. I'm just not ready to upgrade my headset yet, as i have had it just short of 2 years now. When I can, i always opt to buy my VR games on Steam.
Btw, I'd add Subside as an honorable mention too. While not very gamey, it was the most incredible VR diving experience I've had to date, and finding/collecting all of the collectibles was actually a ton of fun, as it unlocked diving upgrades.
Yea Batman is very cool, but now playing contract exfil, I will get Metro also next
Leave it to IGN to give a budget VR game an 8 out of 10. It is fun but it isn't 8/10 it is more like 6. The game is a crash fest and full of bugs and pretty short and definitely has a lot of gameplay issues.
Am about 25% through and it's really fun! The combat is fun and really like the setting of Gotham. If it had been on PC or PSVR2 it would have been a bit sharper. You can see the trade-offs they had to make for it to run natively on a Quest 3 and 3S. It feels like a smaller game with a clear path set. If it had been more open world with more things to do than smashing rat statues and radios (which is actually satisfying), this would have truly been a AAA VR game!
This shit gets an 8 and Sparking Zero a 7…
It's not an 8. Someone must've had a friend that worked on this game.
What's the point of claiming you don't feel like Batman you don't get to feel like a billionaire. Is it just to downplay the game?