230°

Pokemon developer Game Freak hit with hack, internal info leaking

Pokemon developer Game Freak hit with big hack, leaking source code news about MMO-like game Synapse with ILCA, and more.

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nintendoeverything.com
Snookies12247d ago

This is the first time a hack has me feeling happy. These pompous fools deserve to get hit with something to drop them down off their high horse pedestal. They had a hit formula decades ago, and they've just been riding off that for all of their careers. Bringing nothing but minimal effort enhancements for every full-priced game.

Up until just after Diamond/Pearl, I adored this franchise. After those, I realized we were just repeating the same thing over and over again. They can't even put in the effort to make a 3D game run at PS2 quality these days for their main franchise. That's honestly sad to see for a once great developer.

Inverno246d ago

Hacked or nah they'll keep lazily crapping out mediocre Pokemon games, and people will continue to defend them. "it's a game for kids" I guess kids deserve crap then. Like an idiot I bought the last game, couldn't even finish it cause of how dreadfully unimaginative it was. Meanwhile the anime has only gotten better and their cards have been selling like crazy.

Cacabunga246d ago

I’ve never been into this series.. I was already not into it when it first came out on gameboy..

I think Arceus was cool but just showed how lazy this developer is.

Instead of making a full open world game technically on point they release not even game in its pre alpha phase.

__y2jb246d ago

It is a game for kids. And kids love it.

Kneetos246d ago

People's personal data got leaked and is online for millions of people to access, that's nothing to feel happy about and anyone that does is a pig

This isn't just about games so get your head outta your ass before you choke on it

Profchaos246d ago

They've leaked tons of employees personal data and contact information none of those people deserved to have that happen and will result in a holes going after them and their families over some dumb game

nommers246d ago

It took you about 10 years to realize that? lol. They were COD before COD, but for jrpgs.

Profchaos246d ago

Feels like so many people have aged out of the franchise but don't want to admit it. It's a franchise aimed at kids not saying adults can't enjoy it but there's a reason why they can recycle content ideas and concepts at will because they generally rotate the fanbase every five years or so.

It's why games like Pikachu's adventure on Wii exist they make nursery rhyme videos on YouTube kids and get them in young and keep them interested until they age out.

I was there for gen one and aged out of the franchise by gen 2 now the kids in my family are there for gen 9 it's like Mickey mouse in a way there's a cycle

+ Show (1) more replyLast reply 246d ago
jambola246d ago

oh no, now we'll know about their next half assed crappy pokemon game

-Foxtrot246d ago

I bet most of the files are just CTRL C + CTRL V

badz149246d ago

Like that NES game catridge that had 10000+ games on it

Amplitude246d ago (Edited 246d ago )

It blows my mind that such an awful, technically embarrassing company still has access to one of Nintendo's biggest IP while they drop yearly garbage 15fps slop - and while every other first party Nintendo release has been knocking it out of the park with banger after banger. I'm not much of a Switch gamer but it's hard not to notice how impressive their output's been this gen, minus the Pokemon games.

That being said, the number of hacks this year is becoming a bit concerning.
Not even just in the gaming world, but government, infrastructure, news sites, the entire internet archive, etc. We probably shouldn't be cheering this on, unless it somehow results in [pretty much any] other devs getting the Pokemon license.

porkChop246d ago

Game Freak is a co-owner of The Pokemon Company along with Creatures and Nintendo. They have access because they have ownership.

-Foxtrot246d ago

You'd think though with all the money Nintendo has they'd have tried to go for full control or at least chip away at it slowly by gaining more shares of it or something.

I feel like if Nintendo did it in house the quality would have been a lot better over the years.

Jin_Sakai246d ago

Good? I mean I’ve fell in love with Palworld at this point.

Profchaos246d ago

Some people only see the company getting impacted by this and forget that all their employees personal data was tied up in this leak and trolls are going to go after them because they didn't get the game they wanted or something equally as dumb like it's their personal fault.

These hacks and leaks are often purely a distraction for a established company they might be fined by a governing body at worst but the reality is no other publisher would buy their data and use it as that's highly illegal.

So hackers who aim at these companies and try to sell game source code are more often than not incapable of doing so like the Rockstar hack or EA hack.

So I'm not sure what's to gain here outside of blackmail that won't get paid.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai6d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack6d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga6d ago (Edited 6d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos6d ago

Sony's not paying the price its workers are.

z2g6d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh5d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg6d ago

People needed to buy the first game! And not at 20$

neutralgamer19926d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole5d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog6d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 5d ago
-Foxtrot6d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT6d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel16d ago (Edited 6d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog6d ago (Edited 6d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel15d ago (Edited 5d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

6d ago
Obscure_Observer6d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing696d ago

Jim Ryan got fir—err I mean, retired.

anast6d ago

Jimmy followed Phil's advice.

6d ago
raWfodog6d ago (Edited 6d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot6d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog5d ago (Edited 5d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate916d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly476d ago (Edited 6d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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