"343 Industries – now known as Halo Studios – announced "a new dawn" for Halo this week. What exactly does this mean? Good question. It is certainly not a new dawn from 343 Industries. It apparently means the "next chapter" for the series complete with a switch to Unreal Engine 5. If this gives you deja-vu, it is because 343 Industries and Xbox made similar promises with Halo Infinite, complete with an -- you guessed it -- engine switch. Previously, it was the Slipspace Engine, which 343 Industries spent untold millions creating for Halo Infinite, that was the future of the franchise. But like the legacy of 343 Industries, it is now being flushed down the drain."
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.
Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.
Such a shame, they should have just been allowed to make Days Gone 2.
Sony need to truly let go of their live service plans once and for all.
Sony literally sent Playstation studios into a death trap!
They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!
WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?
This is the worst generation of Playstation! Period!
Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends
343i ditched Slipspace Engine for Unreal just like CDPR ditched REDengine and Square Enix ditched Luminous Engine.
And yes. Thank God, t´s the same team whose been ahead of the franchise for decades now.
343i fans like myself has all reasons in the world to be excited by their next UE5 powered Halo game. Haters will continue to hate.
And no, as much as I love the original trilogy, I don´t want to play as Master Chief weighting a ton that can´t even run.
I always though of Master Chief as a mix of Captain America and Iron Man. And I love how playing as Master Chief in Infinite makes me feel like an actual unstoppable war machine rather than a slow tank.
They scrapped the engine that caused them a ton of development issues, axed the management, and hired a bunch of new devs. I'm not saying the next game will be a guaranteed hit or anything, but Halo Studios isn't just the exact same studio as before.
What a mess. I still can't believe Mcsft still wants em to head the development of halo still. If their next halo fails, mcsft really needs to axe them.
"How Can the Same Studio Killing Halo Save It?"
Apparently, by just using a new engine 😁
By begging PlayStation to sell it for them.