270°

How Can the Same Studio Killing Halo Save It?

"343 Industries – now known as Halo Studios – announced "a new dawn" for Halo this week. What exactly does this mean? Good question. It is certainly not a new dawn from 343 Industries. It apparently means the "next chapter" for the series complete with a switch to Unreal Engine 5. If this gives you deja-vu, it is because 343 Industries and Xbox made similar promises with Halo Infinite, complete with an -- you guessed it -- engine switch. Previously, it was the Slipspace Engine, which 343 Industries spent untold millions creating for Halo Infinite, that was the future of the franchise. But like the legacy of 343 Industries, it is now being flushed down the drain."

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comicbook.com
Obscure_Observer246d ago (Edited 246d ago )

343i ditched Slipspace Engine for Unreal just like CDPR ditched REDengine and Square Enix ditched Luminous Engine.

And yes. Thank God, t´s the same team whose been ahead of the franchise for decades now.

343i fans like myself has all reasons in the world to be excited by their next UE5 powered Halo game. Haters will continue to hate.

And no, as much as I love the original trilogy, I don´t want to play as Master Chief weighting a ton that can´t even run.

I always though of Master Chief as a mix of Captain America and Iron Man. And I love how playing as Master Chief in Infinite makes me feel like an actual unstoppable war machine rather than a slow tank.

jwillj2k4246d ago

All they did was talk about how great unreal 5 is as if graphics was the main problem of their games. Plus master chief looks like the same model used in Concord. DEI’s gonna getcha… DEI’s gonna getcha DEi’s gonna getcha…

just_looken245d ago

They need to let master chief go we need a new arc

The design well look at halo infinite armor right now extreme few are decent at best

jwillj2k4245d ago (Edited 245d ago )

@just_looken

A question for you. Ask yourself why they’re using a establish franchises to push their narrative and not creating new ips? What would happen if they tried this with a new IP?

245d ago
DreadfulHero245d ago

Not even close. Who are you, Melonie Mac? Get an original thought.

CosmicTurtle245d ago

@jwillj2k4

It’s only you shoehorning your political agenda into this topic which was not even mentioned in the article and has literally nothing to do with recent failings of the franchise. Seriously, it’s so tedious.

Lexreborn2245d ago

Bro did not scream DEI for a suit, lmfao I’m done with this community.

Games_People_Play245d ago

@jwillj2k4

Q: “ A question for you. Ask yourself why they’re using an establish franchises to push their narrative and not creating new ips? What would happen if they tried this with a new IP?”

🙋🏾‍♂️ /raises hand
A: Concord?

+ Show (4) more repliesLast reply 245d ago
Einhander1972246d ago

Hopefully by 2030 Sweeny will have finished UE5 and Microsoft can actually make a UE5 game that's more than 25 fps.

245d ago
Obscure_Observer245d ago (Edited 245d ago )

"Hopefully by 2030 Sweeny will have finished UE5 and Microsoft can actually make a UE5 game that's more than 25 fps."

Take your time and enjoy the waiting, because next month I´ll be enjoying S.T.A.L.K.E.R. 2 powered by UE5 running at 60fps on my Series X.

Next year I´ll be enjoying South of Midnight and in 2026 I´ll be playing Perfect Dark both powered by UE5 at 60fps and in 2026.

I told you before, dude. You don´t know nothing about UE5 and you apparently know even less about Xbox games.

Just stick with whatever Sony has in store for you and happy gaming.

245d ago
Einhander1972245d ago

Obscure_Observer

I know xbox games will play best on PS5 Pro.

245d ago
+ Show (2) more repliesLast reply 245d ago
RaidenBlack246d ago

Square Enix's Luminous Engine was pretty promising ... hope they don't totally abandon it.
FFXV was limited by previous gen ... and Forspoken was just poorly designed and produced.

VenomUK245d ago

@Obscure_Observer: “And yes. Thank God, it’s the same team who’s been ahead of the franchise for decades now.”

I read somewhere that the majority of the Bonnie Ross-era 343i team is gone. I don’t know if that’s true but it would be great to have a breakdown of staff changes major departures and new arrivals.

MrBaskerville245d ago

Forspoken actually had pretty good combat, it's just that they ended up creating a very weird and underwhelming game around it. Feels like they had no idea what to do with the world in this game.

anast245d ago

As Bloopy stated, putting someone from marketing at the helm is going to lower the quality of their games.

gold_drake245d ago

again, propaganda talk.

where do you come up with this stuff lol

1Victor245d ago (Edited 245d ago )

@obscured: “ powered by UE5 running at 60fps on my Series X”
🤣🤦🏿 so you’re telling us with a straight face Microsoft is going to discontinue their top sales console/ anchor and release a 60FPS, check your notifications 🎼 You got a message from your better help counselor. 🤣
Oops forgot the article comment
2 things can be true at the same time for example by firing a bunch of employees and team leadership a studio that was killing a franchise can do a 180* and save it with new blood and new directions like A NEW EASY TO USE ENGINE

Notellin245d ago

As a Halo fan I'm ashamed to count you amongst our ranks with this horrible opinion.

+ Show (5) more repliesLast reply 245d ago
porkChop246d ago

They scrapped the engine that caused them a ton of development issues, axed the management, and hired a bunch of new devs. I'm not saying the next game will be a guaranteed hit or anything, but Halo Studios isn't just the exact same studio as before.

isarai246d ago

Exactly, some sort of change will follow with all them changes, positive or negative we'll just have to wait and see

Notellin245d ago

The UE5 tech demo gave me the same exact feeling as when I saw the Slipspace tech demo.

That entire Slipspace demo ended up being bullshots and the final game was a significant downgrade from anything shown in that demo.

I expect more of the same here.

jwillj2k4245d ago (Edited 245d ago )

Watch their teaser trailer on youtube and youll see its more of the same starting with the chief of staff having a gay pride flag streaming across her microsoft profile. Nothing wrong with being gay but that aint HALO. They also kept their same employees.

porkChop245d ago

Why does a someone being gay even matter to you? You think not a single person that worked on the originals were gay or celebrated pride? People are allowed to make games regardless of their sexual orientation.

AndrewM245d ago

@porkchop

He doesn't actually care, he's just repeating what he's been brainwashed into repeating, he thinks he cares about it, but really he just believes what he's told too by whoever he reads and listens too.

CosmicTurtle245d ago

So you find nothing wrong with being gay? But are fixated on this minor detail that barely has any bearing on the game?

Seriously buddy, you can just let that go from your life you’ll be happier. Even if they turn out to be terrible at the job, I guarantee it will have nothing to do with a flag in a profile any more than what laundry detergent they use.

MrBaskerville245d ago

At this point I hope they turn the game uber gay, just so you pricks are as miserable as possible.

jwillj2k4245d ago

Its not someone, its Master Chief. An established already existing video game character changing him into being gay is nothing but pushing an agenda.

Charlieboy333245d ago

@ Porky I think a more important question is.....were they hired because of their gayness ( i.e. to tick a box ) or because of their skill? It's a valid question, considering the track record of companies who view which hole you like to screw as more important than your skill and ability.

+ Show (3) more repliesLast reply 245d ago
Charlieboy333245d ago

I still can't understand why an engine that THEY developed from scratch specifically for Halo games caused them issues. I mean it was custom made by them for themselves and it still sucked. How the hell ?

jwillj2k4245d ago

They don’t have the technical skill to modify. It is what it comes down to. The engines not broken plenty of halo games have come from it. They’re saying theyre moving away from tech/engineering to become a design/creative shop not understanding that AAA video games require good software engineers regardless of what engine you use.

Charlieboy333245d ago

@jwikllj2k4 I was under the impression that the slipspace engine was specifically created for Infinite?

jwillj2k4245d ago

@Charlieboy333

Its an updated Blam engine. Its been around forever.

RaiderNation239d ago

They switched to Unreal to make it easier to port, plain and simple. Halo is coming to PS5/Switch 2.

+ Show (1) more replyLast reply 239d ago
trez1082245d ago

Yes the engine change is a good start.

Pyrofire95245d ago

Yeah, unfortunately creating a modern engine, while developing a game is such an enormous burden. Not surprising to see the shift.

+ Show (2) more repliesLast reply 239d ago
Goodguy01246d ago (Edited 246d ago )

What a mess. I still can't believe Mcsft still wants em to head the development of halo still. If their next halo fails, mcsft really needs to axe them.

Pyrofire95245d ago

A studio isn't the name, it's the people. As long as they get the right people there and they aren't held back by creating the tracks they're riding on, then it should be an improvement.

raWfodog246d ago

"How Can the Same Studio Killing Halo Save It?"

Apparently, by just using a new engine 😁

Jin_Sakai246d ago

Well they did clean house and showed Bonnie Ross the door which was a much needed. We can only wait and see I guess.

PapaBop245d ago

Typical MS bollocks really, smoke and mirrors.

Hofstaderman245d ago (Edited 245d ago )

Same question can be asked for XBOX management:

" How can the same Phil killing XBOX save it?"

Change has to start at the top then filter through to the studios. Same head, same rot.

Einhander1972246d ago

By begging PlayStation to sell it for them.

Rude-ro245d ago

Microsoft has “selling” in the bag…
They spend billions in marketing.
It is what they are selling that is the issue.

“Do not sell what the people want, make the people buy what you are selling.
Bill Gates.

Charlieboy333245d ago

Well I ain't buying what xbox is peddling.....and neither are xbox gamers

245d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 3h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon17h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 22h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 22h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 10h ago (Edited 1d 10h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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