350°

The PS5 Pro Proves AI Upscaling Is the Future

The PS5 Pro's AI upscaling is impressive, and might say a lot about the future of graphics across all of gaming.

210d ago Replies(6)
Furesis210d ago

I'm not a fan of AI upscaling it's ok but it has issues. What i don't like is when games don't give me an option to use native resolution without any upscaling method.

Bathyj209d ago

There might issues but it's only going to improve. It's right there in the name. Machine LEARNING.

The common consensus is native 4K is an unnecessary resource hog and those resources are better spent elsewhere.

sagapo209d ago

On PC, you can turn that stuff off. On console, it is a great solution for nice graphics and framerates without the need for going over the top on hardware/price.

Furesis209d ago

for example Tekken 8 doesnt allow native resolution, you have to choose one of the upscaling methods AND the game is locked at 60 fps which doesn't help since higher fps would hide DLSS ghosting better (not artifacts tho) and it softens the image quite a bit. And dont get me started with TAA

isarai209d ago

Me and you both bro🤜🤛, but we're in the vast minority

SimpleDad209d ago

Yes, if we had native 1080p render and output, then our tv would stretch that image 4x the pixels and would probably look decent if not better than this 1440, 1200p 945'...1129p, 1043pp, 1321piss p that we have with ghosting and artifacting.

You put that on a 1080p tv and you have crispness.

Smellsforfree209d ago

I think it is going to be unavoidable in a lot of AAA titles going forward if you want resolutions >1080p at decent frame rates.

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210d ago
sagapo209d ago

DLSS already proved this, but it’s great to see this stuff coming to console.

isarai209d ago

I personally hate it but whatever looks like I'll be dragged into the future kicking and screaming unless I go PC only so I could turn this sh!t off. The ghosting, latency, and artifacts annoy me, if it were a choice between that and raw aliased jaggies, I'd take the jaggies

Furesis209d ago

Ahh but u see most games these days rely on DLAA/TAA for proper shadows, Hair to work so u see it's not just jaggies it's much more these days and i hate it. There is no way to get a proper clean image these days since TAA is the basis of these techniques today. Not good for people who want the cleanest image/motion. But most people don't care or even know that there is a difference since you have to know what to look for in the first place.

Einhander1972209d ago (Edited 209d ago )

You're misinformed, there is no latency, the AI still renders the frame in 16ms at 60 fps (note: frame gen explanation lower in reply). And the artifacts is such misinformation that I think comes from the improper way DF talks about upscaling. The fact of the matter is the amount of artifacts it removes like shimmer reduced jaggies and much much clearer textures far outweighs native. And a lot of what people see is because their only experience is with FSR and mostly FSR 1 (which is still the most common to see in games) is bad and entirely different from the experience you get from DLSS and PSSR which use actual hardware vs software. With PSSR and DLSS the only exchange is basically some ghosting on reflections, and even then it is so much less than many other forms of traditional native supersampling.

And the lag from frame gen is really getting over blown, if you frame gen from 30 to 60 (example) while it's not going to be as smooth as native 60 it's still much better than 30 fps.

Being anti-upscaling is really backwards, you just need more experience with modern upscaling which is really really good, probably the biggest advancement in 3D since the modern compute unit was invented. For all effective purposes it's lowering the cost of hardware/performance by easily 50% and it's only getting better, this is still very early, we're only now at the beginning of where the tech can go.

But I suppose when cars were invented there were people who said "I don't want to give up my horse and cart"...

isarai209d ago (Edited 209d ago )

Wrong, literally every modern technique has to wait a frame for reconstruction purposes, by nature it quite literally HAS to wait so it can use previously rendered frames to fill in new frames. And it has nothing to to do with what DF says, you can literally see it, ghosting, unresolved pixels and noise especially when new visual data is displayed on screen.

Also don't get the horse and car argument as some older techniques literally look better especially in motion, and in some rare cases it makes it.look worse than an unfiltered image like RDR2 where whatever checkerboard technique they're using for 1440p makes it a softer less defined image than 1080p

Einhander1972209d ago

I don't want to argue with you, but I am just going to say that outside of frame gen the frame is rendered in 16.66ms, if it wasn't rendered in that it wouldn't be 60 fps. It' takes the frame then redraws and displays exact frame once.

Framegen which is inserting duplicate frames does feel like it has latency.

And when your talking about RDR again that is using a much older technique, Checkerboard is almost 10 year old technology, different upscaling works differently and newer upscaling simply works better. DLSS basically universally offers sharper clearer and more stable image than the base resolution.

I hope you get to see DLSS or PSSR in action, maybe after you use it more you'll see the benefit.

isarai209d ago

I have a pc, i have used it, i have seen the pssr videos, i can still tell, i still don't want it. Is it improved? Sure, but the issues are still there just not as bad, id rather have it off

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50°
8.5

Days Gone Remastered [PlayStation 5] | Review - Use a Potion

Days Gone Remastered doesn’t reinvent the wheel, but it gives this once-overlooked open-world adventure the upgrade it’s always deserved.

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80°

Are Multiplayer Modes Vanishing As Developers Look To Cut Costs

With some recent and pending releases opting to exclude a multiplayer mode; Skewed and Reviewed ask in a new Opinion Piece if this is a growing trend as developers seek to cut costs more than ever.

Christopher14h ago

I think the riskier option is to sell a SP game that you throw some form of MP into just for the sake of it and that ends up affecting the quality of the SP experience. With the plethora of F2P MP games out there, why spend time and money on something when you can focus on the SP experience. Not to say that means they're all good, but at least they're not wasting time with things people don't want in SP games. I doubt anyone bought Veilguard for MP let alone will buy the next Star Wars SP game and expect MP either.

Garethvk14h ago

There is that. I think the modes that were tried for The Last of Us is a good example. But for me a FPS missing multiplayer seems off as it was such a staple FPS, RTS, and sports games are where gamers expect it to be.

Vits14h ago

It's the current logic. People are paying more, for less.

If that "saved" money were actually spent on improving the single-player experience, that’d be one thing. But anyone who actually plays games knows that’s not what happens. We’re in the era of “safe” games, stripped-down, polished packages full of shiny lighting, big setpieces, and all the interactivity of a NES-era background.

Multiplayer modes, extra features, modding tools, things that used to add value for players, keep getting cut. Why? Because they don’t add value for the company. And, as always, the useful idiots will cheer, pay more all while getting less than before. So of course companies will keep doing it.

Garethvk14h ago

Exactly and what gets me is if it is done correctly, multiplay adds money. Ask Activision how much they make on skins and DLC all the while giving a year of free content updates. You get through a Call of Duty campaign in about 8-12 hrs. The multiplayer and frequent content updates are what keeps people playing. I always pop back in when new maps and content release. I do not buy skins and packs but many do. I wonder if we will get the Half-Life 2 mode where Multiplayer is added later. Some may see how the game does and then decide to add it later.

isarai13h ago

I wish they would go back to having SOME simple mp, like instead of the only choices being going all out and gambling on a super roadmaped, season pass, Battle Royale, multiplayer with open world maps and tons of loot OR no multiplayer at all. Why cant we have something in between sometimes? Where's just this very simple PVP probably reusing a sectioned off peace of a level from a single player like they used to do

Garethvk13h ago

I think they all have a place but simpler forms are needed. I wish we would see more co-op play in a campaign.

80°

Returnal's PS5 Pro upgrade delivers a huge resolution boost and improved performance

One of the best PS5 exclusives looks and plays better on PS5 Pro. Digital Foundry reports.

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eurogamer.net
jznrpg1h ago

I’ll have to start a new run sometime

jjb198152m ago

I just played it on the pro earlier and its so smooth and looks much sharper than the base PS5.