In early January, GameTap vice president of content Ricardo Sanchez wrote an editorial for Gamasutra, entitled 'Why Bother With Episodic Games?'
In it, Sanchez – who played a large role in GameTap's partnerships with both Telltale Games and 3000AD to deliver episodic games to its PC 'all you can eat' subscription-based game download service (Sam & Max: Season One and Galactic Command – Echo Squad, respectively), attempted to define exactly what an 'episodic' game is. Sanchez argued that true episodic content will not only inspire innovation in game design, but could very well be the future of game content delivery itself.
Gamasutra received a number of responses to Sanchez's article and, not content with merely passing them on to the author, brought them with them to Las Vegas for the 2007 D.I.C.E. executive summit, where they sat down with Sanchez to get his reactions.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.