Sucker Punch plans to make the open world in Ghost of Yotei more interesting.
Ghost of Yotei’s non-linear revenge tale risks feeling fragmented, but there are some options out there to give Atsu’s journey the weight it needs.
Since Ghost of Yotei seems to feature a time jump into its story, it could increase immersion by letting players experience that time jump firsthand.
Ghost of Yotei has, as you’d expect, rocketed right to the top of the PS Store pre-order charts right around the world
Here's hoping the game quality and content is, at least, as good as (hopefully even better than) Tshusima. Sucker Punch hasn't let me down yet.
''The game is the number one most pre-ordered release on Sony’s storefront, with the $80 Deluxe Edition trending better than its bog-standard $70 alternative.''
Day 1 for sure, can't wait!
I pre-ordered it as soon as it was available. I support as many PS exclusives as I can, at least ones that I will play. Paid for DS2 as well
I remember reading that they even included their last game in that thinking. Trying to make it less repetitive. In GoT I loved all their side quests and the characters in those side quests. They all felt really fleshed out with their own adjacent stories. They were not repetitive at all imo. Maybe some of the open world filler were. I wonder what they'll do to try and improve in that regard. Really excited for this game. I also could give a flying Fk that there is a female protagonist. It's not like she's wielding a 2-meter greatsword. It's not like she's winning arm wrestling contests against the men. She'll be fast, silent and deadly.
Tsushima mitigated this with exploration and beautiful landscapes. Although yes, sidequests and activities were quite repetitive, comes with being an open world. The character sidequests were interesting though as they expand upon your comrades.
I have yet to be disappointed with sucker punch.
Fully trust them with ghost of yotei.
Unrelated, anyone found a good short way to call it yet lol.
GoYsounds lame.
Atleast with the previous one it was GoT.
An open world game that didn't use the scope of the world to pad it out with typical filler, but used it as an epic background for a focused storyline would be interesting and refreshing.
Red dead redemption 2 was perfect. Everything was fresh.