350°

Star Wars Outlaws Has Sold Just 1 Million Copies In The Month Since It Launched

Star Wars Outlaws has sold just one million units since being released at the tail end of August 2024. Check out the full story here.

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insider-gaming.com
jznrpg211d ago (Edited 211d ago )

That’s not too bad considering their games generally get a large discount after a a couple months or so.
I’m sure it didn’t meet their expectations being a Star Wars game

Vits211d ago

Yeah, if this was a new IP, it would actually be a pretty good result. But for a SW game this is just sad.

Though, to be fair I have no idea how well regarded that IP even is at this point.

_SilverHawk_211d ago

The game is amazing and I hope it sells a lot more even with the success it's had already

OtterX210d ago

Yea, the Star Wars license alone is priiiiicey. Even at 1million sold, I'm sure this lost money. They assumed it would sell like hotcakes just bc it's Star Wars, but gamers are growing keen of the Ubisoft staleness.

To be fair, I've had a few friends say they're enjoying it, "it's not bad" but in no was is it a $70 game. For $70, I expect "great", not "It's not bad". I wait for $20-30 or under for "It's not bad."

210d ago
Profchaos210d ago

Expectations were originally 7 million and in earnings call prior to launch downgraded to 5.5 million in launch month.

So it's drastically undershot the mark.

Also based on the leaked data from insomniac we know that Disney likes to set minimum sales numbers that a product must hit or the lincensee (Ubisoft in this case) must pay a fine and I believe it was like 2 million units I could be off there in Spider-Mans case so I expect similar for star wars.

So not only have Ubisoft lost money on this they continue to lose money by being subjected to penalties from the license holder

Notellin210d ago

No that's not all good sales numbers for a heavily marketed Star Wars game.

VenomUK210d ago

Just 1million? Considering this is a triple-A game from one of the world’s leading publishers using the Star Wars IP and it’s been heavily advertised, the sales are a big disappointment. It demonstrates that, for whatever reason, the public have avoided this.

Personally, I blame using a protagonist that the target market couldn’t relate to and a focus on social messaging.

Christopher210d ago

1. Not good sales if that's true. For most SP AAA games, 70% of your total sales are in the first month.
2. I doubt this is accurate. It might only track physical sales or the like. Even with this quality of a game, it likely sold way better just because of the IP, but it's likely mostly digital.
3. Never make a numbered list with only 2 items on it.

ZeekQuattro211d ago

I enjoyed the game and look forward to the story expansions. I can see why those sales would be disappointing though. For a AAA multiplat game with the Star Wars branding attached to it that number isn't good.

Sciurus_vulgaris211d ago (Edited 211d ago )

I find it odd that development costs of games aren’t publicly released like movies. You can predict the break even point of films by multiplying their budget by 2.5. Outlaws probably has a budget of over 100 million, 1 million units isn’t enough for it yo break even.

thorstein210d ago (Edited 210d ago )

Movie development costs aren't publicly released.

"In Hollywood no one has the receipts."

There is literally a nickname for how money is used to make movies: Hollywood Accounting.

"You can predict the break even point of films by multiplying their budget by 2.5."

Where did you get that? From the internet?

This game didn't cost 100 million to make. Where did you get that?

Godzilla Minus One cost less than 15 million and the only reason anyone knows that is because the director said he had less than 15 million to make it.

If you believe Hollywood, Men In Black and Return of the Jedi "never turned a profit."

Notellin210d ago

"This game didn't cost 100 million to make. Where did you get that?"

You're correct because it cost more than 100 million to make including the largest marketing budget Ubisoft has ever spent on a game.

Embarrassing for Ubisoft.

Christopher210d ago

*** You're correct because it cost more than 100 million to make including the largest marketing budget Ubisoft has ever spent on a game. ***

Cost to make != marketing, just FYI. Literally why it says "to make" not "to sell".

The cost to develop is probably the lowest figure here alongside marketing and licensing. And the only reason the game is a market failure is because of those last two require over 6m sales to make a profit. It's likely they're barely reaching the total costs associated with the game with current sales. I'm not sure they can do too much to get much of any profit margin on this game in the long run. The real question is if they will abandon the IP because of this or readjust for a better sequel with less costs in certain areas.

babadivad210d ago

They aren't in Hollywood. Just "projected budget" which can be any imaginary number the studio wants.

The only time you get to see what a movie or TV show actually cost is when they apply for tax credits for filming in a certain location.

Like the Disney movies filmed in the UK. The budgets come out to the public once they file taxes for their tax credits.

Most of the budgets that Disney discloses to the media are WAY below what the project actually cost.

Judging from the public tax records, Solo isn't the only Star Wars movie that lost money, Rise of Skywalker failed to break even as well.

Crazy to think a main line Star Wars film lost money but here we are.

Makes sense why they put a halt on all Star Wars films.

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80°

Play the Free Star Wars Outlaws Demo Now on Steam – Try It Before You Buy It

Star Wars Outlaws demo now live on Steam! Play free as Kay Vess, explore the Outer Rim, test combat, and go full outlaw—no credits required.

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swtorstrategies.com
130°

Star Wars Outlaws DLC “A Pirate’s Fortune” Brings Hondo Ohnaka & New Adventures

The new Star Wars Outlaws DLC “A Pirate’s Fortune” drops Spring 2025 with Hondo Ohnaka, new story content, and more underworld mayhem.

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swtorstrategies.com
Toecutter0017d ago

Stuff that should have been in the base game. Probably would have had better sales, too.

YourMommySpoils17d ago

Don't think even that would have helped this borefest of the least Star Wars experience in history of gaming.

coolbeans17d ago

Nah. The Outlaws base game isn't starved of content. Its more the lacking quality-of-life features at launch and a design template that's fundamentally confused.

-Foxtrot17d ago

The first thing we see Hondo Ohnaka in for a while since Rebels / The Clone Wars and it's for this...

He's such a great character, I thought he'd have been included in something better. Hopefully we see him in Ahsoka Season 2 or the Mandalorian and Grogu film.

70°

Star Wars Outlaws Dominates 2025 Game Audio Network Guild Awards

Star Wars Outlaws wins big at 2025 G.A.N.G. Awards, sweeping 5 top music categories, including Best Main Theme and Music of the Year.

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swtorstrategies.com