750°

Rumour: Concord Cost $400 Million, Sony Believed It Was the 'Future of PlayStation'

Allegedly Sony's most expensive first-party game ever

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PrinceOfAnger230d ago

If only they spent this money on new single player games would have been a better choice ,can't believe this 8 years of development for this ?

And i thought Star citizen was a scam.. /s

Christopher230d ago

I mean, let's not go and giving Star Citizen a pass. They're over $700m raised now.

PrinceOfAnger230d ago

Agree.. but star citizen is not cancelled ,Yet."
while Concord got cancelled after like two weeks ..?

Christopher230d ago (Edited 230d ago )

@PrinceOfAnger: Oh, it will never be finished, so it will never be cancelled!

Edit: @below: hope you enjoy it. I can respond negatively about it because I'm jaded old guy, but if you enjoy it, you do that and ignore us jaded old guys ;)

PrinceOfAnger230d ago

@Christopher

Yeah maybe SC will never be finished ,but
At least we will get the single player before the MMO and this is all i care about

Cacabunga230d ago

How? Just how?
Even if the game is good, it got close to zero marketing.. Sony really played it Xbox with this one.
Revealed during i think a state of play and released over the low slow period of summer..
everything was wrong!!
Gaas games have nothing to do on consoles.. 400m just how did they invest this by it’s just a multiplayer game

SimpleDad230d ago

Dude, people are actually enjoying Star Citizen

Christopher230d ago

***Dude, people are actually enjoying Star Citizen ***

Going to be honest, I've heard people talk about playing Star Citizen just as much as I heard people play Concord. I'm glad they're enjoying it, but I definitely have my opinion.

229d ago
thorstein229d ago

I wonder how many people are actively playing star citizen.

+ Show (5) more repliesLast reply 229d ago
darthv72230d ago

Can you imagine all the remasters they could have funded with that.....?

Lightning77230d ago

Tons and tons. 400m$ is more than Spider-Man 3 and I'm sure more than Gow, Ratchet and Horizon.

That's just crazy.

LOOK_AT_THIS_I230d ago

SOCOM, Resistance Fall of Man, Warhawk, Motorstorm, MAG…..insane they wasted all that money on another lame shooter that is totally over saturated on the market.

DarXyde230d ago (Edited 230d ago )

Honestly, if they relaunched Warhawk as a more robust live service, I think that would be a good strategy.

Literally, remaking Killzone 2, Factions, and Warhawk as modern live service titles would probably work for them. They're all unique experiences and they're not generic shooters. To this day, there is nothing like Warhawk or Factions and Killzone 2 doesn't feel like your typical fps at all.

They're doing too much and being dumb about it.

TheEroica229d ago

Lol... Poor Sony fans. They've got Astro Bot and remastered games no one wants.

229d ago
FinalFantasyFanatic229d ago

@Lightning77,
I thought the Spider-Man 2 budget was crazy high, but at least that made them a healthy return despite the costs.

+ Show (3) more repliesLast reply 229d ago
Class_Viceroy230d ago

How is Concord a scam when they put their own funds into it and are offering refunds? Its a failure not a scam

bloop230d ago (Edited 230d ago )

Someone was scamming someone if they got $400 million to make this game 😂 Scandalous!!

I'd live to know how they burnt through that heap of cash, and EIGHT YEARS, making this game. How?!?

TheEroica229d ago (Edited 229d ago )

Lol... OK. 😂 Agreed.

Nacho_Z230d ago

Spending the money on a SP game instead would have been a better choice is something of an understatement.

Not a scam but a massive waste of time and money.

CosmicTurtle230d ago

But did Sony really spend this money? It started 8 years ago? Buying bungee was weird. Because the way you use them is to make them build a good multiplayer FPS but with a campaign like Halo.

It’s like when Microsoft bought rare. And you got Viva Piñata, grabbed by the ghoulies and Nuts ‘n’ Bolts.

DarXyde230d ago

It's a pretty astounding ****-up on Sony's end. One where I don't ever see a scenario where Jack Tretton, Andrew House, or Shawn Layden thought this was a good idea.

I understand the intent of investing heavy in one project and having it pay off over time, but the suits don't seem to understand that this live service game was made using earnings from the single player games that made PlayStation.

Frankly, NO project should have such an insane budget. Helldivers 2 works because the budget was much more tame and it sold at a good price.

Maybe scaled back budgets means we don't see titles really taking advantage of the PS5 power, but that's better than the current strategy. Sony doesn't seem to get that they would make much more money by dropping the price of their games and reducing the budget. $70 a pop really hits at people's price sensitivity and maybe that's why they haven't been putting out many new single player games.

I just don't get what Sony's doing.

thorstein230d ago

It failed and was refunded but I can't help but think that $400 million is a really nice tax write off... especially when no one has the receipts*.

*No games do.

PrinceOfAnger229d ago

Also Star Citizen reached 5 Million Players!!

RedDevils229d ago

It still is. With the amount of money people spend on that shit game, they could pay off their mortgage.

FinalFantasyFanatic229d ago

The amount of IPs that could have been revived or had sequels, or remakes/remasters... It hurts, I'm not even getting my Gravity Rush Trilogy (just a movie instead that may/may not be good, probably won't be good).

+ Show (7) more repliesLast reply 229d ago
pwnmaster3000230d ago

Wtf were they thinking.
Now the game wasn’t as bad as everyone said and I enjoyed it but ain’t no way in hell this should have been the future for PlayStation. Games like Astrobot should be it.
This low key kind of pissed me off and make me so glad Jim Ryan step down.
I hope Sony learn their lesson. It’s to late to stop the other GAAS game and I say just execute it, but let’s go back to what made them so great in all era.

crazyCoconuts230d ago

They need someone at the top that actually has a fun personality and enjoys gaming. Is that possible? I don't know much about Herman Hulst...
Wish Yoshida was back... He seemed kinda perfect for the job.

isarai230d ago (Edited 230d ago )

He still works for PlayStation, he just has a lesser role, like a year ago it was said he was head of relations for independent games. But yeah he would've been perfect 😔

Good-Smurf229d ago

He is the co-founder of Guerilla Games.
And used to do stage presentation of Killzone 3, Killzone: Shadow Fall and Horizon: Zero Dawn

Notellin229d ago

It's Hermen* Hulst. He needs to be immediately removed from his position after purchasing Firewalk Studios and allowing this to ever happen.

This was his "baby" and he should pay the price.

Crows90230d ago

They need to rework the characters or implement a campaign into the game. But that's another 100million so

DashMad230d ago

Sony want that live service cake too Because literally 51% of their revenue come from, fornite, apex legend, COD, GTA Online, Fifa, Genshin, etc according Sony financial report. What Sony didn't consider is live service market already oversaturated and sunk cost fallacy made player reluctant to move from their favorite GAAS.

https://gameworldobserver.c...

TheEroica229d ago

Imagine taking a 400 million hit to the books with no way to recoup it off the product you just spent all that money making? There has to be a wave of firings coming....

Fishy Fingers230d ago

Who am I, a lowly consumer of games to know any better but $400m, that just sounds like bollocks.

Tapani230d ago

Let's remember that it kept a lot of families afloat, most of that is salaries paid to creative people across different studios who worked on multiple aspects of the project. It didn't go to a trashbin or disappear, but actually people made a living out of that money mostly. Which is of course very good. I do agree, 400M US does sound a bit nuts.

CS7229d ago

But imagine if it was spent on support those same families, and making good single player games that would have had some ROI and now these families would have continued to be supported.

meganick230d ago

I’m guessing a fair portion of that was the money they spent purchasing the studio that developed the game.

FinalFantasyFanatic229d ago

Just think for $315 mil, they could have had another Spiderman 2, for even less, they could have had a Black Myth Wukong, or a Stellar Blade, or another Astrobot game. It's just too much time and money for one game that offered customers so little.

Kaii230d ago

$100-200m was already nuts, good luck Fairgame$, you'll need it 😏

TheEroica229d ago (Edited 229d ago )

Why? What's the last studio that lost 400 million and stuck around for more? I mean, it's a fair observation.

229d ago
DeadlyFire229d ago

That one in the very least looks more exciting than Concord. It's yet to show it's gameplay though. The Finals might outdo that one. From the start Concord did very little to excite anyone. I was excited at first when I heard it was coming, but after I saw it. It didn't check any of the boxes that make it interesting.

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330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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BISHOP-BRASIL48d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica47d ago (Edited 47d ago )

This reminds me of when people spend big on "poo-art"...

48d ago Replies(1)
goken48d ago

Worlds most expensive coaster 🤣

badz14948d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7248d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

48d ago Replies(2)
Kurt Russell48d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica47d ago (Edited 47d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

48d ago Replies(1)
Richhard148d ago

Good, I have two sealed copies,

GotGame81847d ago

You can buy a sealed copy for $59 on eBay.

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280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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-Foxtrot111d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE111d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack111d ago (Edited 111d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop111d ago (Edited 111d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing69111d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai111d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer1992111d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

111d ago
FinalFantasyFanatic110d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

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gold_drake111d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos88111d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop111d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer111d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic110d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK21111d ago (Edited 111d ago )

They need to wake up. A God of War live service game... what a joke

Relientk77111d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart111d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog111d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy01111d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack111d ago (Edited 111d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

111d ago
SonyStyled110d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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320°

Most Disappointing Game of 2024

VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."

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thorstein111d ago (Edited 111d ago )

Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?

111d ago
111d ago Replies(2)
RaidenBlack111d ago

You gotta be effing kidding me with that logic.

coolbeans111d ago

Because the very *definition* of disappointment requires one has some kind of expectation for it. Concord was hoping to find its own niche in the crowded 'hero shooter' market, with ~8 years of development, $100 million+ funding, and marketable talent behind it, and went belly up in 2 lousy weeks. That's historical for a live-service game.

thorstein111d ago

It's become a drinking game at this point. Disappointing games? It's the same games in every article with a similar title. Does no one have an original thought anymore?

RaidenBlack111d ago

@thorstein
**It's the same games in every article with a similar title.**
Because it's the same year? The games that got launched is a constant fact for everyone. And if the game was universally disappointing, then obviously everyone would echo the same thing.
Do you want for originality some writer would write up that instead of Concord and Outlaws, Silent Hills 2 was the most disappointing game, right? Coz, that'd be considered a click-bait article then.
And emphasis on the word "disappointing" games, not general bad games.

LordoftheCritics111d ago

Veilguard was easily the most disappointing game of the year.
Highest expectation with Highest disappointment

Concord was just the biggest failure.
In fact it was not very disappointing.
Almost as expected.

DivineHand125111d ago

@LordoftheCritics I disagree about Vailguard being the most disappointing game of the year. Going into the launch of that game, 90% of the comments I was seeing from this community were negative. Many also wanted the game to fail.

In my opinion, for a game to be disappointing, it would mean the game was highly anticipated for success going into the launch of the game only to bomb in the reviews and fail commercially.

I would say Hellblade 2 claims this title. I haven't played any of the games in the series as yet, however, the hate that game received was on another level. I am not sure if it was fanboys that felt threatened by it being the best-looking console game on the market or if the criticisms about it being a boring game were valid. I haven't played these walking games before so put it off since it doesn't seem to be my cup of tea.

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anast111d ago

Those 19,000 games have 80%. Dragon age is sitting at 70%, Star wars is at 75% and falling, Lego Horizon adventures is at 56%, Skull and Bones 65% and Concord was DOA. This would mean these games didn't even crack the top 19,000.

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