One of the many improvements the PS5 Pro brings to console gaming is Game Boost. Thanks to its improved GPU, older titles can get performance boosts without implementing a large update. This may be true of Elden Ring, which struggles to maintain a locked 60 frames per second on base PS5s. With Game Boost, that is potentially no longer an issue.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
'may', 'potentially'... which means you don't know.
Shouldn't this be a 'opinionpiece'?!?
This would be pretty sweet if true I'll hold my breath tho this generation has been nothing more than smoke and mirrors. Potentially next gen will be better than this gen give us real facts not maybes
Elden Ring is CPU-heavy so it really depends. The PS5 Pro has a slight CPU boost frequency that can kick in, though it downclocks the GPU. That should give a more consistent framerate but it might not be locked at 60, it'll need to be tested.
I wish From did a better job of optimizing Elden Ring in the first place. 2 and a half years later and it still is messy on all platforms.