Digital Foundry writes: "Based on footage seen here, we're looking at a 60fps presentation that's a huge improvement over the standard PS5 *and* irons out its performance drops. And in some respects, the footage suggests that Pro at 60fps even has advantages over the base machine in its 30fps quality mode."
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
Impressive!
Sold. This is why I waited. I stopped on chapter 4 cause I had a feeling the Pro would boost this. PSSR is doing the damn thing here in its initial outing. This is really an indictment on AMD tbh because they have not keeps up with Nvidia's DLSS at all. PSSR is not as good as the latest DLSS yet, but in its first iteration it is worlds ahead of FSR. Kinda odd to be having Microsoft and Sony invent their own solutions.
Definitely looks better.
That's impressive on Performance mode for badly optimized game by a developer who clearly doesn't care because their games don't meet their "expectations"... But that's is still a badly optimized game by a lazy developer who never bothered to use FSR in performance mode to fix the image Quality
And not all developers are like that making bad ports and let the 900$ hardware brute force it in performance mode.... That among very few games are outliers
This is actually a significant improvement over the base model. This is the type of demonstration/presentation Sony should be giving to sell their new console.
Edit: Needs to be watched on a proper 4K screen to fully appreciate. Phones do not give the improvements the justice deserved.