310°

Final Fantasy 7 Rebirth: PS5 Pro vs PS5 - A Vast Improvement At 60FPS

Digital Foundry writes: "Based on footage seen here, we're looking at a 60fps presentation that's a huge improvement over the standard PS5 *and* irons out its performance drops. And in some respects, the footage suggests that Pro at 60fps even has advantages over the base machine in its 30fps quality mode."

Read Full Story >>
digitalfoundry.net
Babadook7218d ago (Edited 218d ago )

Yeah. I was already going to buy, but this shows quite a clear benefit.

Juancho51218d ago

I actually wasnt even sure it was going to be worth it, but the difference is pretty wild. This is also one of my favorite games this year so im happy to see my next playthrough will be on a ps pro. I also agree with another post from earlier this month that this is going to be a great way to enjoy the new GTA title that’s on the horizon, hopefully more games keep being made that take full advantage of the pro but are able to be scaled back for the standard model.

TheKingKratos218d ago (Edited 218d ago )

Juancho

You are dreaming my friend

Any game being made will be made first for the standard ps5 and then see what kind of an enhancement will be made for pro since it's the main console for all developers and the difference will be even smaller since not all games will be as badly optimized as this game ... And if you think GTA6 will show big difference then you are setting yourself for huge disappointment.

Eonjay218d ago (Edited 218d ago )

Sold. This is why I waited. I stopped on chapter 4 cause I had a feeling the Pro would boost this. PSSR is doing the damn thing here in its initial outing. This is really an indictment on AMD tbh because they have not keeps up with Nvidia's DLSS at all. PSSR is not as good as the latest DLSS yet, but in its first iteration it is worlds ahead of FSR. Kinda odd to be having Microsoft and Sony invent their own solutions.

darthv72218d ago

This says more about Square and their lack of optimization than it does AMD and their FSR.

Tacoboto218d ago

Yeah. It uses an older version of UE4 that doesn't have the improved TAA/TSR technique in more recent versions.

Also kinda pathetic to buy a console game, then stop playing specifically to wait for the remastered console to finish it.

Eonjay218d ago (Edited 218d ago )

@Darth
I don't follow you. Clearly PSSR is better than FSSR (this doesn't use FSSR. I was making an observation about how much of a benefit AI upscaling is to a game... even if it isn't well optimized to begin with.). I was saying that at this point since the launch of DLSS, AMD should have had a better alternative to the current state of FSSR which is absolutely true. Regardless of what Square is doing, AMD needs to get on the ball. DLSS is such an huge selling point for Nvidia that it doesn't make sense that AMD hasn't really been competitive there.

@Tacoboto
Kinda pathetic to be telling me what to do don't you think? I don't know what part of the internet made you think you can dictate what people HAVE to do with their own time and money but perhaps you should stop trying to ride people who aren't you. Disagreements are fine, but if you want to get personal, by all means, come the hell on down.

TOTSUKO218d ago

@darthv73
No. FSR is just ass regardless of optimization

darthv72218d ago

@Jay, AMD is on FSR 3 now and I think are working on 4, but needless to say. They are keeping up with Nvidia and DLSS (which is on 3.5 I think). As I said, this really isnt about AMD but rather Square and the choices they made when using any sort of upscaling and their lack of proper optimization. They could very well come out with an update that adds proper FSR support to resolve many of the low quality issues the base 5 is running into.

Now... they wont even bother because a Pro will just do it for them. They kind of lucked out on that one.

Eonjay218d ago

@darthv72

No one is trying to give Square credit for this. Clearly everyone agrees with you that they could have done more and still should do more for the OG PS5. This doesn't mitigate the positive effects of AI Upscaling which is what I was getting at.

Tacoboto218d ago

@Eon

Stop being so triggered. I never once told you what to do. I just called it what it is. Pathetic. Like your response.

Trying to get physical on the internet. Lol. 🤣

derek218d ago

Hey everyone look at Taco pocketing watching how others spend their money. Frustration among the xbox community knows no bounds.

+ Show (4) more repliesLast reply 218d ago
Destiny1080218d ago

digital foundry made a point just because its not as good as DLSS so far anyway, sony can work around its flaws so the difference in the future may not be as noticeable if a game is designed from scratch with PSSR in mind

Eonjay218d ago

People are right to criticize Square's efforts on this title, but this just show just how good PSSR really is if it can clean up their mess to this degree. Its kinda crazy. Expect amazing result from the Switch 2 as well given that it uses DLSS.

TheKingKratos218d ago (Edited 218d ago )

That's impressive on Performance mode for badly optimized game by a developer who clearly doesn't care because their games don't meet their "expectations"... But that's is still a badly optimized game by a lazy developer who never bothered to use FSR in performance mode to fix the image Quality

And not all developers are like that making bad ports and let the 900$ hardware brute force it in performance mode.... That among very few games are outliers

Popsicle218d ago (Edited 218d ago )

This is actually a significant improvement over the base model. This is the type of demonstration/presentation Sony should be giving to sell their new console.

Edit: Needs to be watched on a proper 4K screen to fully appreciate. Phones do not give the improvements the justice deserved.

VariantAEC216d ago

I watched this on a phone screen at 1440p60. I watched it again and the difference looked pretty obvious even at YT's 720p60 encoding.

Also you can slow down video playback to 25% speed on Android and even zoom into the window with pinch and zoom upto 8X on top of whatever DF does. On top of that I can mirror my phone screen to any TV and still deploy 16X zoom on top of 8X YT zoom even at 2160p60. Ok this last segment was just a tad bit facetious... but these are real things you can do. The point is you don't need to watch this on a TV and if I did... I'd actually be watching at a much lower resolution.

Popsicle216d ago (Edited 216d ago )

Yeah, this sounds much better and more user friendly when compared to watching on my 83 inch LG G22 which can be slow playback and has a zoom feature. You’re right, a 6.69 inch screen is less tedious and a much better experience. Thanks for the tips, I finally feel at ease about getting rid of what I once thought was a proper 4K panel.

VariantAEC216d ago

@Popsicle
Obviously you missed the part where the phone connects to the TV offering 128x zoom on top of whatever zoom your TV allows... Also that the majority of my former post was a joke!

What isn't a joke is the fact that if you couldn't see the differences on a 1440p mobile display playing a 2160p60 YT video, well then, how will you see them on a TV? When seated a nominal distance from it giving you the same apparent size window to look at of a 5 to 9 inch phone display held at about half an arms length?

Seriously, what is wrong with people?

Despite my vision being crap according to the optometrist, I can make out individual pixels on my older 5" 1080p phone display and all our TVs and my laptop's 1080p display. It's harder to make out the pixels on a 1440p Samsung Pentile array mobile display (regardless of which phone uses them), but I still see those as well. Would 4K be that much of an improvement? No.

How do I know that for certain despite not seeing a 4K display? The pixel pitch would only be 33% smaller which would likely still be obvious to me.

There is a reason I sold my Nintendo DSi XL. I could hardly read the display for all the massive sub pixels. I kind of wish I didn't sell it so people get a sense of how I see all modern displays.

But whatever, you do you. I can only imagine how terrible everyone else's vision is if I'm still b••••••• about how large pixels are on square pixel Full HD and QHD+ Pentile array displays on phones as small as 5" diagonally.

Popsicle216d ago (Edited 216d ago )

In all sincerity I commend you for your energy and enthusiasm.

Show all comments (52)
60°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

Read Full Story >>
theouterhaven.net
90°

Big Games, Big Deals promotion comes to PlayStation Store April 23

Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.

Read Full Story >>
blog.playstation.com
160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

Read Full Story >>
vgchartz.com
Profchaos37d ago (Edited 37d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake37d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204937d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer37d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos37d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

6d ago
SimpleDad37d ago (Edited 37d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos37d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman37d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein37d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername37d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast37d ago (Edited 37d ago )

BG Act III is dense. It's the opposite of bloat.

andy8537d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast37d ago

There is some much unique content in that ACT.

gold_drake37d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

Show all comments (21)