TTH: "As a young roleplaying game aficionado in the late part of the 90s and early 2000s, I had nearly exhausted my inventory of "up-to-date" roleplaying game options. After being spoiled by the graphics of games like EverQuest, Diablo II, Summoner, Baldur's Gate, Icewind Dale, and Final Fantasy VII, I couldn't fathom going back and replaying the older titles in the epic series. Games like Ultima, Might and Magic, Wizardry and others just weren't my cup of tea. Feeling down-trodden, I kept my head up hoping that the "next big thing" would be heading to stores soon, but I had little hope that something as extraordinary as a BioWare title would pass onto my computer in the near future. So heading into May 2002, I had no idea that my entire computer gaming experience would be turned upside down."