Original title : 'PlayStation 5 Pro Ray Tracing Capabilities May Not Be Very Transformative; PSSR Has the Potential of Being a Huge Game Changer'
Description : While improved over those of the base model, the PlayStation 5 Pro ray tracing capabilities may not be very transformative.
According to Rockstar Games, all footage shown in the GTA 6 Trailer 2 video was captured on a “PS5”, not a “PS5 Pro”.
I don't think there's really going to be a whole lot in it, higher resolution, maybe a bit better on detail here and there? They both have the same CPU and even if Pro runs it better I don't think either console will be more than 30-40fps with dips.
CPU will be a limiting factor, and you can bet R* will want double dippers with console to PC and also console to next gen consoles.
Pc gamers are going to lose there minds knowing this was captured on a PS5
welcome to reality
No gameplay is lame. But I suppose rockstar usually waits til close to release for a full gameplay breakdown.
Little Nightmares III receives an Advisory 16 rating in Singapore. Set in a haunting world, the horror adventure features new protagonists, eerie environments, and disturbing encounters.
Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.
To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.
I see nooooooo difference in graphics comparison to either consoles.
For those reasons I'm out
Ray tracing in general has not been very transformative there's been like three games where I see a cool difference. And the rest, it's so minor it's not even worth the frame rate sacrifice
even PS5 base unit is providing better graphics
I just discussed this with a friend, thing is, the devs got so good at faking reflections, that the jump to "real" raytraced reflections is not as "transformative" as tech dudes think it is. Same goes for lighting. If You go Xbox360-->PS5 You might see a big step, but PS5-->Pro ? Not so much.