Marcus Persson: "The characters in Concord have been one of the most criticised aspects of the game. They have been accused of being everything from generic to advertisements for political correctness culture, which, according to one of the game's developers, Amanda Kiefer, is partly due to the lack of an overall design plan."
World's most expensive coaster
Pretty standard for pulled off products, collectors love useless but very limited things.
ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)
Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.
Good. Let it be a lesson.
I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.
Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.
i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.
They need to wake up. A God of War live service game... what a joke
Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.
VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."
Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?
Characters were terrible looking but the gameplay was nothing to write home about either as for that price tag when every other one was f2p didn't help either.
Lack of an overall design plan?
Girl…you had 8 years.
For real though I guess we will never know what truly went on because on one hand it sounds like a very typical thing for executives within a studio to be tone deaf while on the other it could be seen as employees throwing the studio under the bus so they can try and salvage their reputation within the industry to get hired somewhere else.
I hope Jason Schreier does one of his investigations into this, it would be a good read.
You know when you look at the roster of characters in a game you're playing for the first time and you're like: "Oh that character looks sick or badass i wanna play as them!"
Yeah, that doesn't happen in Concord. The character designs are absolutely awful and boring/generic. I don't know how these character designs got approved.
Something really needs to be done to put power back in the hands of the developers & artists and not in the hands of shareholders and investors.