60°

The Failure of Concord and the Bloated Live Service Landscape

Chasing the live-service money train claims another victim in Concord. Discover one man's opinion on why a change might be in order.

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1upgeeks.com
50°

There’s a Demand for Original Games (Just Not Live Service Slop)

The success of numerous original titles and the failure of several live service games demonstrate a strong demand for story-driven experiences.

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8bitdigi.com
330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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pushsquare.com
BISHOP-BRASIL91d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica91d ago (Edited 91d ago )

This reminds me of when people spend big on "poo-art"...

91d ago Replies(1)
goken91d ago

Worlds most expensive coaster 🤣

badz14991d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7291d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

91d ago Replies(2)
Kurt Russell91d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica91d ago (Edited 91d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

91d ago Replies(1)
Richhard191d ago

Good, I have two sealed copies,

GotGame81890d ago

You can buy a sealed copy for $59 on eBay.

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280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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twistedvoxel.com
-Foxtrot154d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE154d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack154d ago (Edited 154d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop154d ago (Edited 154d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing69154d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai154d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer1992154d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

154d ago
FinalFantasyFanatic154d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

+ Show (3) more repliesLast reply 154d ago
gold_drake154d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos88154d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop154d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer154d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic154d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK21154d ago (Edited 154d ago )

They need to wake up. A God of War live service game... what a joke

Relientk77154d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart154d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog154d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy01154d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack154d ago (Edited 154d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

154d ago
SonyStyled153d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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