What happened to Concord? Why did a big Sony first-party game get sent out to die immediately? Is it actually selling badly, or are we just reading the numbers wrong? As usual when questions of this nature crop up, I asked a bunch of professional industry analysts to explain it to me.
World's most expensive coaster
Pretty standard for pulled off products, collectors love useless but very limited things.
ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)
Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.
Good. Let it be a lesson.
I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.
Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.
i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.
They need to wake up. A God of War live service game... what a joke
Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.
VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."
Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?
Nobody wants unpopular activism in their games.
Keep your pronouns to yourself.
25,000 sales for PSN and Steam. But it was on GoG and Epic too.
At least this article has accurate numbers. We all know it failed, but it's better to have accurate numbers. Articles last week acted like 700 people bought it.
This article is incredibly thorough about the explanation so many people have said about why it didn't do well: saturation, price point, launch window...
A game with character designs like this ( https://x.com/KhaosKontroll... )wasn’t going to be attractive FPS fans. FPS GAAS has a saturation point, which it probably has already reached.
Leadership values on both teams. Layoffs will probably result...not with the leadership though. #sadgame
I'm surprised it sold that much. After the little bit of sales cease it'll be F2P in a few months.