CCG writes - "Despite some flaws, Kanon is a very sweet story about love and dealing with deep trauma and adversity. Each of the stories is touching in some way, and at least one route did bring with it some manly tears, though perhaps not as much as later works. It overall was a great first effort, and I'm really glad that I got to read this work, available for the first time in English. The writing and localization is excellent as well, as there were times it felt like a well-written novel (which I suppose it is). If you are curious about visual novels, this is a decent starting point, as it's good enough to keep your attention while not being so good that you will never read something better. Recommended for visual novel fans and the visual novel curious, assuming the mentioned moral issues don't bother you."
Good Smile Company has made a new nendoroid figure available for pre-order from Key's beloved visual novel Kanon, portraying Ayu Tsukimiya.
An editorial piece and response to an article written by Phillip Kollar of Polygon, over criticism of fan service based games in the gaming industry.
I don't see a problem with fanservice if it compliments the experience. The only game I've played with anything resembling fanservice is Ar Tonelico so I'm not exactly experienced with them but I'd only be against it when they use it as a crutch to sell a bad game.
Well, personally I love videogames and anime with a lot of fan service due to the fact that most of them are funny, adds sense of humor to the games we play. Only self-proclaimed conservative people would say that fan service sucks or it won't be necessary. I'm not that hypocrite, anyway.
Eh, I don't get outraged by it. I just dislike when it's overused in a game/movie/series/etc. Some amounts of it are perfectly fine, just don't go overboard with it. That's my opinion at least.