Approvals 5/3 ▼
Captain Tuttle (1) - 6272d ago Cancel
FirstknighT (1) - 6272d ago Cancel
wildcat (1) - 6272d ago Cancel
wolfgang (1) - 6272d ago Cancel
hongthay (1) - 6272d ago Cancel
100°

A new direction for the prince?

Assassin's Creed is borrowing heavily from the Prince's moves, but it won't replace the full-blown next-gen platformer that the developers at Ubisoft are already crafting. After the time-traveling trilogy played out in Sands of Time, Warrior Within and The Two Thrones, this new game won't pick up where the Prince left off, but will be the beginning of an all-new saga.

Read Full Story >>
gamesradar.com
Create Report !X

Add Report

Reports

wildcat6272d ago

This should be a good game if they get the prince's charisma from the Sands of Time and create that middle-eastern feeling again.

miasma6272d ago

I thoroughly enjoyed this game (the entire trilogy), i was really hoping they would do another game or story line and bring it out on the new consoles. Can't wait.

techie6272d ago

Great! The platforming n this game is the best I ever seen. And the fighting from the 2nd and third games was a charm. And the incredible philosophical storyline of the 2nd was a charm also (I study philosophy). For me this games gameplay outshone God of War, even though it wasn't quite as grand and had quite a lot of stumbles. I just loved the plaforming, where Krato just has a double jump.

Also the 2nd game was the best in terms of storyline, and a way of making the game think its over, when you're only half way through - making it feel oh so much longer. Fake endings are always the best for a game - and sadly the thirdgame was a bit of a let down since it's first ending was its finale and was about 12hours long.

This will be great on next-gen platforms. Can't wait - I just hope they spend a lot of time on it, since they shot out prince of persia 2 and 3 in a year for development for each of them - crazy to think that really.

miasma6272d ago

Deepbrown, the fighting mechanics were amazingly fun in the second and third. The only thing i missed in the third was the occassional quick action camera shot when you threw a weapon at an enemie.

Example, i remember numerous times when i was practically surrounded by enemies and fighting them off with a sword in one hand and an axe in the other, then beating a couple of guys back and from a distance throwing the axe and the camera would swing around the back of the enemy, showing you in the distance and the axe in slow motion flying at the enemy and removing his head. Then the camera would quickly get back on you and the fighting at hand. That stuff just blew me away when you pulled it off and made things so much more exciting and emersive.

it may have only been me, but in the third one i wasn't able to get that kind of action, even though the fighting was about the same. Was that just me? i mean i like the death blow thing in the third one, but wasn't really blown away by it, and don't really care if it is in the next one or not.
yeah, i was also a little let down by the third one, it seemed like it was just rushed out, but still a great game and a good end for the trilogy. LOL, yeah the last killing blow in that end scene in the third one was long as hell, i practically went and did some laundery and came back for the finish...

techie6272d ago

You know what I missed! And which looked absolutely crap was that here in Europe we didn't have the heads being decapitated or bodies split in half like in the 2nd game, even though the killing moves were the same!!! So you'd get a slow down of the move and it would just look stupid with them falling to the ground once I'd just sliced two swords through their neck.

Also what I did miss from the first game was the graphics. I felt it looked cleaner in the sands of time...and muddy in the second two. But I expect this to change on next-gen systems, as they can do detail without it looking lame.

I will miss the sands of time - because what it meant was that you could have really hard platforming and not get frustrated. I just tried Ninja turtles, and they have 'similar' platforming, but it's frustrating because if you go wrong, you're dead and you just die.

I will be sad to see the time powers gone :( and I hope it doesnt mean that the plaforming gets simpler - but I will look forward to new platforming abilities.

miasma6272d ago

i guess that no decapitations or torn apart bodies could be a let down, i feel for ya.

yup, agree on the graphics. I, myself, wasn't let down by the muddier graphics too much but it wasn't as nice as the first one.

i also had this thought about the third one, although i loved it, but adding to that feeling i had of it being rushed, i felt that the third one tried too hard to get back to the first one. i mean, the graphics were muddy at some points but they were more like the first one than the second one. Also, i like the fact they went back to the the music scores they were working with in the first one as opposed to the rock music in the second one, but it felt disconnected in my opinion, but i guess if they were going back the other way there was no great way to pull it off, other than to just do it. And, what i was saying about not totally loving that extra death blow move in the third one also adds to my so-so feeling on the third one, i guess it was how they decided to advance the fighting style.

The time powers were done really well in that game, definitly. I see other games playing with the "time powers" topic. So maybe it is time to move on. i think a good creative team could come up with some new "abilities" that could be just as slick and even raise the bar in gaming....

techie6272d ago

The new god of war uses time-powers...

miasma6272d ago

that was the top game i had in mind when i mentioned it, but i am sure they will do it with some originality (hopefully). For me it would suck if it felt out of place or just sort of stuck on for an extra gimmick. i really enjoyed God of War 1, absolutely amazing game i thought.

40°

Mugen Souls Retro Review – Sexy Demon Space Adventure

Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.

Read Full Story >>
pslegends.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community4h ago
120°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community8h ago
CrimsonWing697h ago

I don’t think anything can compare to 2023

lucasnooker6h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo6h ago(Edited 6h ago)

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing696h ago(Edited 6h ago)

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos3h ago(Edited 3h ago)

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

120°

6 Fun Games Where You Actually Play As The Bad Guy

While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community16h ago
Profchaos12h ago

Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.

It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny

Tacoboto11h ago

Armored Core VI?

Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.

Is something big coming soon to branch the story?

banger8811h ago

No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).

ChasterMies1h ago

Trevor in GTA 6 is a sadist and psychopath who dabbles in cannibalism. Should be top of the list. These game “news” sites should hire people that know games.