300°

Concord Was in Development for Eight Years, Devs "Ready to Push It for Years to Come"

Concord development time took eight years according to one of its devs, as they are getting ready to push the game for "years to come."

276d ago Replies(1)
excaliburps276d ago

That one was way longer though. I mean they were working on it the moment Arkham Knight was released, right?

RaidenBlack276d ago (Edited 276d ago )

nah ... multiple internal projects got cancelled after AK, which led to sucide squad getting green lit later
edit : unless you're making some joke, then i missed it

Cacabunga275d ago

Being ready is one thing.. this is DOA and cannot wait for this. SP games with multiplayer mode is the model we want.

cloganart275d ago (Edited 275d ago )

Kind of! There was another Suicide Squad that was less GaaS/more one and done Co-Op built by Montreal, right after Origins (If you recall in that game, Slade was getting recruited to the SS at the end). And once that got axed, Rocksteady started working on a new iteration.

Gotham Knights had the DNA of what that original Suicide Squad was. A lot of the codebase is inherited.

S2Killinit276d ago (Edited 276d ago )

Watch this become a sleeper hit. I would love to hear from all the people who dissed it even before it was released. It would be hilarious.

OtterX276d ago

Nah, it'll be more like the flight of the concords.

https://external-content.du...

276d ago
S2Killinit276d ago (Edited 276d ago )

@Ryan
A quick search says that only players who pre-purchased the Digital Deluxe have it three days early. So those numbers (even if true) are not representative.

Welcome to N4G, I see you have 5 comments.

276d ago
S2Killinit276d ago (Edited 276d ago )

According to you.

276d ago
S2Killinit276d ago (Edited 276d ago )

Problem is that your 5 comments dont instill a sense that what you say has any credibility. Besides, I assure you that they have more than “100” preorders. I guess once the game is actually released we will see how they did.

And again, this is only pre-ordered digital delux owners.

+ Show (4) more repliesLast reply 276d ago
JackBNimble276d ago

Then they should be great right? So whose getting fired ?

FinalFantasyFanatic275d ago

One could say that this is probably Suicide Squad 2.0, I don't think anyone is hyped for Concord at this point.

+ Show (2) more repliesLast reply 275d ago
YourMommySpoils276d ago

And who wants this again? We don't want these multiplayer online borefests.

P_Bomb276d ago

Last gen you coulda put out two campaign games in that time!

OtterX276d ago

Stop camplaigning, you! 😜

P_Bomb276d ago

LOL Otter! I’m stealing that!

OtterX276d ago (Edited 276d ago )

@P_Bomb Go ahead, that joke took me 8 minutes to write! I'm hoping to keep it going for another 8 though! 🙃

RhinoGamer88276d ago

EIGHT YEARS for a PvP squad-based shooter in a weaker GoTG narrative?! #failready

FinalFantasyFanatic275d ago

It really doesn't look/feel like eight years of effort and development, especially in a tight market like the "hero arena shooter" segment.

Show all comments (61)
50°

There’s a Demand for Original Games (Just Not Live Service Slop)

The success of numerous original titles and the failure of several live service games demonstrate a strong demand for story-driven experiences.

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8bitdigi.com
330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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pushsquare.com
BISHOP-BRASIL64d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica63d ago (Edited 63d ago )

This reminds me of when people spend big on "poo-art"...

64d ago Replies(1)
goken64d ago

Worlds most expensive coaster 🤣

badz14964d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7264d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

64d ago Replies(2)
Kurt Russell64d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica63d ago (Edited 63d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

64d ago Replies(1)
Richhard164d ago

Good, I have two sealed copies,

GotGame81863d ago

You can buy a sealed copy for $59 on eBay.

Show all comments (37)
280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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twistedvoxel.com
-Foxtrot127d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE127d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack127d ago (Edited 127d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop127d ago (Edited 127d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing69127d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai127d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer1992127d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

127d ago
FinalFantasyFanatic126d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

+ Show (3) more repliesLast reply 126d ago
gold_drake127d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos88127d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop127d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer127d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic126d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK21127d ago (Edited 127d ago )

They need to wake up. A God of War live service game... what a joke

Relientk77127d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart127d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog127d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy01127d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack127d ago (Edited 127d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

126d ago
SonyStyled126d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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