The Bloober Team CEO discusses the vocal apprehension to his remake of a horror game classic.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
2026 will mark the 25th anniversary of Xbox, and Phil Spencer has teased it as a "really special year" for the games division.
They going to be a he best and biggest publisher on Xbox, Playstation and PC next year. They not really said anything about Switch 2 though spite claiming to be big supporters.
It will be, his net work will hit 50 million and he plans to buy a new mansion in Cape Cod. Thanks everyone! #failup
You ain’t doing a great job at it.
I will give credit where credit’s due, the environments look great and the music is on point. I hate your character designs, the gunplay still looks bad, the melee animations are pretty jank looking. We’ll see how it goes, but so far, it’s been a disappointment watching how this is turning out.
And i know this is going to sound harsh, but you’re not the studio I’d have chosen to pull this project off.
The character models look ugly and not in that ugly strange kind of unique beautiful way, but actually ugly like not fun to look at way. And best tighten up that gameplay. It's really hard to believe this person became a CEO in an artistic industry.
I find it mindboggling that people doesn't have the same energy to bash Capcom for their questionable character designs and their terrible use of photogeometry and how unfaithful most of their works are but wants to shit on the whole remake of SH2 solely for the character design alone .. this never happened in the industry before ... like EVER , here's the thing .. if the game is faithful to the source material and does everything right you have no excuse to shit on the game PERIOD, same thing applies to MGS3 DELTA , this Konami smear campaign is getting ridiculous and nobody seems to question it
I’ll get this day one even if it’s total shit. It’s Silent Hill 2! So yes I will give you a chance, but I won’t buy your next game if this sucks though. The Medium was horrible lol!
I own like 4 or so Bloober games, but my hype for this one just isn’t there. It’s a tad on the expensive side too, for what it looks like ($93.49 CAD).