Richard writes: "Cyber Citizen Shockman Zero gets the balance just right in terms of difficulty, something that previous games struggled with."
The best game in the Shockman series? It might just be!
Games Asylum: "Something is intriguing about late generation Mega Drive and SNES titles. 1997 was the final year at retail for both systems, with barely a dozen games released for each. The PSone, Saturn and even N64 were available, and so these late arrivals were mostly licensed games, tired annual sporting updates, or aimed at younger gamers who’d gained an MD or SNES as a hand-me-down. It seems that the same rules applied in Japan, with the Super Famicom’s Cyber Citizen Shockman Zero – the fourth entry in a series previously associated with the PC Engine – being far simpler than the entries that came before it."