150°

Microsoft and Activision's new AA-focused dev team makes the shuttering of Tango Gameworks baffling

Microsoft and Activision have announced a AA-focused splinter team, making Tango Gameworks' closure baffling.

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videogamer.com
Jin_Sakai322d ago

Yea let’s shut down a AA studio that just put out a great game and open another AA studio out of nowhere. I swear Microsoft never make any sense.

purple101321d ago

tax evasion id pressume, maybe same reason sony spun off some form bungie into a new studio?

Terry_B319d ago

lol. when I read Jin's comment..I just knew one of the first replies would have the word Sony in them.

purple101319d ago

yer cos, if you open a new studio, you can put down a £200,000 (or whatever) cost for new offices, computers, hiring people, promotion, etc, against any profit,

if you stay with the same studio, you still have costs, but less so, as stuff is already up-and-running, them accounts teams don't just 'restructure' stuff, for fun, you know.

320d ago
ChasterMies319d ago

Probably has something to do with repatriating foreign profits.

anast319d ago

MS Xbox has made some curious decisions, but this studio has underperformed as a whole. Just because they made an average game with trendy art and they have game writer friends doesn't mean that they are releasing bangers consistently. Ghostwire, The Evil Within, and Hifi-Rush were average or slightly below average games. Evil within 2 was a solid game. So, in the last 10 years, this AA studio only made 1 good game. This is fine if we are talking about AAA companies like R* that make enormous games, but we aren't.

+ Show (1) more replyLast reply 319d ago
talocaca319d ago

Microsoft constantly talks about creating new studios but most of their titles end up coming from studios they just threw money at 🤷‍♂️

Remember when they hyped The Initiative as their Naughty Dog? It's been 6 years and we've seen a trailer....

Reaper22_319d ago

I remember when Killzone was supposed to be the Halo killer. That didn't work out out well either.

Let's not forget that Sony threw a butt load of money @ Bungie and they just laid off some people. And what have they produced since that purchase.

BehindTheRows319d ago

Whataboutisms don’t change anything and only show how out of touch you are. Microsoft’s handling of their studios has been poor. No amount of “but Sony” is going to change that.

What you should be doing is rooting for them to do better. They are where they are partially because many of their fans would rather shill instead of demanding better.

Cockney319d ago

I knew it had to be sonys fault

Dude Dutch319d ago

Sony never said it to be a Halo killer.

__SteakDeck__319d ago (Edited 319d ago )

@Reaper22_ You mean Destiny 2 The Final Shape, arguably the best Destiny expansion and one of the highest rated titles of the year? Also. No one is saying that Sony doesn’t miss. But PS’s hit rate is much higher than Xbox’s.

Doomeduk319d ago

Just give the nurse her phone back eh ?

-Foxtrot319d ago

Actually Haze was suppose to be the Halo killer

If you’re going to bring Sony into it and call them at least do it right

KillBill319d ago

Yes... the term "Halo Killer" was very popular in all of the articles on the game when it was being promoted. Everyone claiming that "Sony never said..." and yet today we know and have learned that articles are controlled by those who pay for them to happen.

This was the early days of game marketing change that had Sony trying to not have anyone fill the hole that Sega left in their departure. They discounted MSFT early on and then reacted only when they actually had some traction.

+ Show (4) more repliesLast reply 319d ago
The Wood319d ago

Bottom line is the Xbox part of Microsoft is in a helluva mess. The pivots are snapping ankles.

KillBill319d ago

Obviously the team that remained after so many left didn't meet the needs of MSFT. A new team is not unusual for new projects. Some of the old team moved on internally and we do not know where they all went. The resources elsewhere that were freed up could likely have even been a part what spun up this new studio. Resources move. Just not in Tango Austin anymore.

jwillj2k4319d ago

Nobody left they were let go. Stop trying to sugar coat it. If they didnt meet the needs its Microsofts fault.

This whole thing stinks like it was a flip coin decision made on the golf course with a bunch of beers.

Reaper22_319d ago (Edited 319d ago )

Just like many here were sugar coating not long ago Bungie laying off people and acting like Sonywas in the dark and had nothing to do with it. They are the parent company . They knew.

KillBill319d ago

Incorrect. Prior to the the studio being shut down Shinji Mikami the lead developer left to create his own studio. And some of his team left with him. He wanted to take a completely new direction in his development and didn't want to continue "His reasons for wanting to leave weren't animus, as Mikami said he wanted to create an environment where young talent could prosper through development which included shorter project cycles, for example. Mikami also had a desire to make unique, smaller scale games himself, so wanted to connect these two ideas." He felt after take over by Zenimax that he became closer to a "rank-and-file employee" and had been wanting to leave since then.

After his departure MSFT was not comfortable with the remaining team as it stood and closed it along with other studios during the period of restructure.

Just a myriad of investment in searching for reasons why things happen would have led anyone to the actual answer instead of simply supposing and creating a 'coin flip on the gold course' scenario.

110°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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gamersocialclub.ca
Obscure_Observer9h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

raWfodog2h ago

Eastern devs are putting in that work this gen. The quality of their games have been top-notch across the board. Looking forward to seeing more of this game in action.

Other devs need to take notes and step their game up, figuratively and literally.

Lightning7712h ago

Looks very good why wasn't this at SGF?

Obscure_Observer9h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Napoca864h ago(Edited 4h ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

Sonyslave33h ago

It does look like it could be staged or the combat might be like hellblade, but i have hope the devs made naraka battle royal game.

pwnmaster30001h ago

This reminds me a bit of uncharted, ghost, Gow and AC.

Count me in.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion11h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8910h ago

Hope they use his vision in the game

Inverno10h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Pedrof9h ago

I wouldn't hold my breath on "bold".

Show all comments (6)
200°

Where to watch Capcom Spotlight, when it kicks off in your region, and what to expect

Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.

SockeyBoy10h ago

I feel a new DMC on the horizon.

thorstein7h ago(Edited 7h ago)

New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.

jznrpg6h ago

Pragmata is a new IP so there’s that. Another one would be nice though

Babadook74h ago(Edited 4h ago)

Honestly Capcom is still somewhat of a seal of quality for me.

shinXseijuro4h ago

Trust me I’m a Capcom baby. Got fond memories of Megaman and all the good library they had on snes 😂 . I always felt bummed Capcom shunned Megaman tho ever since inafune left the company . Pragmata seems like it’s a new Megaman sort of