70°

Turning Criticism into Improvement: How CD Projekt RED Rebounded After Cyberpunk 2077's Launch

Paweł Sasko is an Associate Game Director at CD PROJEKT RED, currently working on the next mainline Cyberpunk game, codenamed Project Orion. Before becoming one of the founding members of the Orion team, he was a Quest Director for Cyberpunk 2077 and its expansion Phantom Liberty. Paweł also worked on The Witcher 3: Wild Hunt and both of the game’s expansions. In this interview, Sector sit down with Pawel to discuss the invaluable lessons learned during the development of Cyberpunk 2077. Sasko shares insights into the challenges faced, the strides made in response to feedback, and how these experiences will influence the future direction of the renowned game development studio.

jznrpg300d ago (Edited 300d ago )

The problem is the game shouldn’t have launched at all until those fixes were done. Even though it improved a lot it’s still not fully the game they said it would be.

hard joe300d ago

still want third person view

just_looken299d ago

" CD Projekt RED Rebounded"

HA ha man people need to sit down and remember all the crap they did during the development all the core members that left and the reason they are not using there red engine anymore.

Then i will leave this here for everyone to see cdpr future mindset
https://www.youtube.com/wat...

Rebounded man what a joke they have no talent left and a game after 4 years of work is still not what they promised with features version 1.0 ps4 has that are not in the game anymore then you can go on with that horrible character animations trash npc ai police ai that still gets owned by gta ps2 era ai etc etc.

mastershredder299d ago

Nah bro, for all the time they had that cooking they otally 3Drealms that shi7, and then Gearboxed it afterwards. The clean up crew ain't the party.

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv721d 13h ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit16h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox11h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga8h ago(Edited 8h ago)

Remember Star Wars Kinect announcement? Biggest laughable acting seen

JimmieSpieker7h ago

N­o E­x­p­e­r& #173;i­e­n­c 3;e N­e­e­d­e& #173;d, N­o B­o­s­s O­v­e­r i­l Y­o­u­r F­D S­h­o­u­l& #173;d­e­r… S­a­y G­o­o­d­b& #173;y­e T­o Y­o­u­r O­l­d J­o­b! L­i­m­i­t& #173;e­d N­u­m­b­e& #173;r O­f S­p­o­t­s O­p­e­n you just need to go on (__)

JimmieSpieker7h ago

No need to do anything just simple work to do just visit here....

rlow16h ago(Edited 6h ago)

Do you mean about project Milo?

+ Show (2) more repliesLast reply 6h ago
-Foxtrot1d 12h ago

It was built on lies Peter...you know this.

isarai1d 10h ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt1d 7h ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai1d 1h ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude12h ago(Edited 12h ago)

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

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videogamer.com
jznrpg2d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast2d ago

They wanted something cheap.

RaidenBlack1d 15h ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher1d 15h ago

Todd ego too big for that, IMHO.

Azurite2d ago

Remasters can take longer than that.

Dandizzle2d ago

not true, look up star wars first assault.

ZeekQuattro2d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac1d 22h ago (Edited 1d 22h ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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90°

InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity

The director of InZOI claims that major viral glitches like kidnapping are very problematic but they're the cause of freedom.

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videogamer.com
The_Blue2d ago

Hitting kids with cars is hilarious? school shooting logic, incels.smh

Flewid6382d ago

Sadly they make up the bulk of our community.

lucasnooker2d ago

Everyone’s always complaining all of the time. It’s exhausting

AndrewM1d 22h ago

Your complaining about complaining? Huh.