120°

BG3 is still seeing 100k concurrent players, proving that not every game needs to be live-service

With so many live-service games to choose from it can be incredibly overwhelming to decide what to play these days.

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just_looken329d ago

Gta from 2008 can at times have ten times the player count than suicide squad 2024.

gtaiv
https://steamdb.info/app/12...

SS
https://steamdb.info/app/31...

There is a pool of players that want to be milked bdsm style that pool is not growing as fast as the amount of players that are needed to support so many of these live service titles. The limited time crap is also a chore for alot of users like how diablo 4 forces user's to max out a character every 3 months to get the new gear.

andy85329d ago

Not surprised. Probably the most attention to detail in a game ever.

Popsicle328d ago

I have 300 hours in the game, and while I see why it isn’t for everyone, I never played a game with such freedom and attention to detail. The world feels alive in a way I have personally never experienced.

On a side note, my wife has never liked video games, but I got her to try this one. She now has 150+ hours in the game. It took 17 years, but I can now share one of my favorite hobbies with her. Amazing game!

CrimsonWing69328d ago

I think GaaS proves not every game needs to be GaaS. Sony’s finding this out the hard way.

StormSnooper328d ago

How about MS? Their games are almost all gaas.

CrimsonWing69328d ago (Edited 328d ago )

I mean, that’s like picking on the special needs kid. MS hasn’t been doing so hot since they launched that sh*t show of an Xbox One. In their defense their exclusives coming up look a lot hotter than say Concord, Marathon, or whatever that GaaS Heist game Sony has.

My point was less console wars and more that GaaS is the most volatile of all models of games to produce. Jim Ryan made it an initiative to double down on them. I see far more failure than success and yet these scum bags keep pushing it almost out of spite for most of them not being supported. It’s pretty revolting to be honest. There’s literally ONLY one reason GaaS exists and it’s pretty damn greedy reason.

VersusDMC328d ago

What did Sony find out with the 12 million sales of Helldivers 2? And we didn't even find out yet with Concord as it hasn't released yet.

And is every PS5 exclusive this year GaaS? Check your math on that.

CrimsonWing69328d ago (Edited 328d ago )

First off, pull your head out of Sony’s ass. There’s no math to check. I said Jim Ryan’s focus on GaaS. So, work on your reading comprehension skills.

While we’re at it, since I know this is going to twist into an Irrational discussion, let’s just table this for when Concord releases. I get that it’ll ruffle fanboys feathers.

I only name dropped Sony because of their GaaS focus and, well you’re on this site quite frequently, let me know the ratio of Concord negativity articles to the positive ones…

I’m also shocked at the support for GaaS. This is why we’re at this point in the industry, though.

VersusDMC328d ago

@crimson

Who is supporting GaaS?

I'm just pushing back on your statement that "every game is GaaS". Which is obviously brain dead looking at the single player games Sony published or had exclusively released so far this year compared to live service. And after Concord there's Astro Bot and Silent Hill 2.

And Helldivers 2 is clearly the game the devs wanted to make and Firewalk is a self proclaimed multiplayer game studio so they wouldn't have made a game you wanted to play anyways.

So take your head out of your own ass and stop with the hyperbole.

CrimsonWing69328d ago (Edited 328d ago )

First off, “the every game as GaaS” was staying on the same line as the article title, “proving that not EVERY game needs to be live-service.”

I mean, holy sh*t, why get a wild hare up your a** over that? You saw me mention Sony, which I did over Concord’s reception and the fact that they have plans for more GaaS, and you totally go into defensive fanboy mode.

“Who’s supporting GaaS?”

Literally brings up how successful Helldivers 2 is.

It’s like impossible to discuss anything with fanboys because as soon as they pull away from swallowing Sony’s gravy they’re so out of touch with any negative fact over their precious brand that it just turns into a sh*t show to have any sensible discourse.

Facts: reception to GaaS games are mostly negative than positive.

Facts: More GaaS fail over GaaS games that do succeed.

Facts: Concord is getting poor reception

Facts: Sony has a bunch more GaaS in the pipeline.

So, yea get your head out of Sony’s ass and learn to interpret and comprehend what’s being said instead of losing your sh*t and claiming hyperbole. It’s super f*cking annoying.

VersusDMC328d ago

You're just a baby that throws tantrums when a game genre comes out that you don't like.

And when you see one be unpopular you claim they all are so they stop making it like a child without considering there are people that like these kind of games and would like new ones. I don't like them. But i'm not a narcissist to go out and demand people stop making that type of game.

You have the same mentality as the executives that closed down Japan studio. "They don't sell, nobody likes them, spread the devs to other studios to make games that people actually like and buy."

Sony had one break records and one that might bomb. That won't stop them from making more. So keep seething.

CrimsonWing69327d ago (Edited 327d ago )

"You're just a baby that throws tantrums when a game genre comes out that you don't like."

LMAO, yea, ok... that's all you could come up with because I said not "every" game needs to be GaaS and how the genre proves that claim? Y'know, for someone so against hyperbole, you're pretty full of it, yourself. Criticizing the failures of GaaS like Babylon's Fall, Avengers, Suicide Squad: Kill The Justice League, Anthem, and Exoprimal isn't throwing a tantrum; it's called a valid critique.

"You have the same mentality as the executives that closed down Japan studio."

I honestly, don't even know where to begin with this comment. This is what you get when you engage an irrational fanboy, ladies and gentlemen.

Let's think about this, the GaaS model is built to stretch dev budgets thin over a long period and often end up anemic in content, mimicking mobile games' revenue strategies by relying on recurring revenue instead of a single price for a "full" game. They're formulaic shells of a game and if you juxtapose something like Arkham Knight to Suicide Squad: Kill The Justice League it's pretty night and day.

Don't twist sh*t to try to fit some narrative you've fantasized in your mind from the comment I made about GaaS. I’m not arguing against anyone enjoying their niche game genres; I’m simply critiquing the trend of studios focusing solely on genres with diminishing returns.

It’s not narcissism, you moron. I'm honestly struggling to see the narcissism and Japan Studios connection you made because I think GaaS is a sh*t model.

The difference between me and you is I have no blind devotion to a brand. If a company is making sh*t decisions I don't give a sugar frosted f*ck off the end of my d*ck what "great" games they made or are making. I will state my opinion on it.

You completely took my comment on GaaS games and Sony learning about it through their focus on GaaS and using Concord as a relevant example based on pre-order numbers, beta analytics, and majority reception and got so butt-hurt over it that you completely derailed it to Sony exclusives are good, I'm a baby, and I'm like the executives that shut-down Japan Studios. I don't even know the mental gymnastics it takes to shift a conversation from one clear direction into some brand loyalty defense.

This is straight up ridiculous. I don't want to go to war with you over this. My point is GaaS is not the direction the industry needs to or should go in and as a relevant example I used Sony is learning this with Concord. That's it. I knew dropping Sony's name would stir up fanboys, but I wasn't expecting someone to go full-r*tard over it.

+ Show (2) more repliesLast reply 327d ago
Furesis328d ago

What? Live service is there to milk money. Even if BG3 had 5 mil concurrent players it still wouldn't generate any extra money, that is the point of live service and for u to not own anything. BG3 being popular will sell more copies sure but this is not the point. And this is one of the best and biggest game in recent history of course it will have good numbers, it is relatively new too. I get what you are getting at but you are kinda brute forcing your point. Kinda of a no brainer take anyway tbh

phoenixwing328d ago

What dumb sh!t article and thinking is this that concurrent players means a thing worth talking about? It has zero influence on how much lifetime money these companies make. Bg3 sold millions of copies at 60 dollars a pop and made bank. Having a bunch of players later on revisiting the game does little to say anything other than ppl like to play it. If the numbers go down compared to a live service game it makes no difference.

Tldr: concurrent players means nothing for single player games amd this article is a waste of time on what must have been a slow news day

Christopher328d ago

Are we arguing for company profit or for player happiness?

phoenixwing328d ago

It doesn't show player happiness either only a snapshot of ppl liking to play it at that point in time. It makes nonsense

Christopher328d ago

***It doesn't show player happiness either only a snapshot of ppl liking to play it at that point in time.***

You really need to reread what you just typed phoenixwing. Number of people playing GaaS doesn't show profit either, btw. But, 100k people regularly playing a game, let alone a SP game with no season pass or the like, absolutely is a sign of player happiness.

phoenixwing322d ago (Edited 322d ago )

There's a difference you just didn't get it chris. A million ppl could have played and loved the game but aren't playing it at the moment. While maybe 1000 still play it at this point in time which represents nothing. While concurrent players for a gacha are the general amount they can monetize on a given day.

The million ppl already paid money for it so the dev got paid already. In gacha you generally get money from ppl paying micros on a given day

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70°

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