Digital Foundry writes: "We've heard some interesting theories over the years - such as how Xbox Series X's split-memory set-up (560GB/s of bandwidth on 'fast' memory, 336GB/s on 'slow' memory) may be impacting performance, but the number one reason we've heard from developers concerns the nature of Sony's development environment. More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware."
Flight simulation hardware manufacturer Meridian provided an updated look at its controllers, which were originally announced back in March.
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''We've heard some interesting theories over the years - such as how Xbox Series X's split-memory set-up (560GB/s of bandwidth on 'fast' memory, 336GB/s on 'slow' memory) may be impacting performance, but the number one reason we've heard from developers concerns the nature of Sony's development environment. More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware. In general, we understand that the lower level API access afforded to PlayStation development means game makers get more from the
hardware.
The second most common explanation we've received
from developers concerns the nature of the GPU itself. Mark Cerny himself discussed this way back in March 2020 when he revealed the technical specifications of the PlayStation 5. While the console may have fewer
compute units than Xbox Series X - 36 vs 52 - the entire GPU runs faster, meaning that certain tasks will complete faster, better suiting certain game engine designs. The extent of this advantage was always an unknown as PS5 operates with a boost clock on both CPU and GPU - maximum clock speeds will be limited
by a power limit on the processor.''
So what we learnt, ps5 outperforms xbox due to the higher clock speeds and general architecture, so it can do less with more,
this means the ps5 pro when it comes with its 60 compute units, + massive memory boost - The standard PS5 memory runs at 448GB/s, but Sony is bumping this up by 28 percent to 576GB/s on the PS5 PRO, + while also adding array of separate processors to take the ray tracing load away from cpu/gpu, - WILL BE AN ABSOLUTE BEAST of Godzilla/ kong proportions, haha
Question: If Xbox Series X is more powerful, why do some PS5 games run better?
Answer: Because the Series S exists
phil boasting about 12 teraflops stopped about a month after the PS5 launch
xbox fanboys continued for years blaming bad software from the biggest software company in the world
if you want real power and not smoke and mirrors you pick yourself up a PS5 Pro
Here’s the answer to the question.
“So, based on our conversations, the combination of a more efficient GPU compiler, lower-level APIs and higher clock speeds allows PlayStation 5 to match or even exceed the outputs of Xbox Series X in some scenarios."
I remember giving myself that Mark Cerny presentation of the PS5 completely back in 2020.
Although sometimes I wasn't sure if Cerny was CGI, he simply came across like a true player of the game, a true gem in his field, especially about the PS5's variable boost-clock of the GPU, the SSD and the vision they had on why they used less CUs.
Sony's done a remarkable job with the PS5's hardware architecture.