We sat down to speak with Nicolas Doucet, the creative director of Team Asobi's Astro Bot and how it is Astro Bot's moment in the spotlight.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
TNS: Sony has had an interesting career with live-service games, making this new lineup of PlayStation releases all the more interesting.
It is not every day that I get to read an article pointing to a videogame that is releasing on PC, PlayStation, and XBox and another game published by Bandai Namco as proof of Sony's return to "quirky games."
Sony does need to return to their roots but since they've closed most of their studios that took those risks it will not be easy. It would also be nice to return to those times where we go more than 1 new first-party exclusive a year. It is hard to take risks if you are only releasing 1 game a year.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.