Astro Bot Reportedly Had A 3 Year Development Cycle With 60 Internal Devs

Team Asobi's Astro Bot had a 3 year development cycle with 60 internet developers, based on the latest report.

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GaboonViper33d ago

You can tell the passion and love that has beem poured into this game and i cant wait to get my hands on it.

Aloymetal32d ago

Day one for sure, loved the 1st one and easy plat as well;)

franwex32d ago

See Sony? Did you have to spend an entire Gen for 1 game that costs $300,000,000?

No. Exactly.

roadkillers32d ago

If you bring money into the equation, you'll want to see the sales first. I mean, Helldivers 2 is their fastest selling game ever and that was 8 years. Spiderman is their best selling game and took 4 years, followed by God of War with 5 years, and so forth.

I'm sure this game will rock, but the cost and devlopment time is a different topic. That should include sales which we have no data on yet.

franwex32d ago

I understand the need for those big expensive games and their place. Maybe they won’t be as profitable initially as they are mostly made to move consoles. I also do enjoy them too. But not every game HAS to be that. Smaller titles are welcomed too-like this one.

roadkillers30d ago

I agree. It's something to say when you were getting first party games all the time PS1-PS3. PS4 was still delivering, but it slowed and showed with only 2 Naughty Dog (to just name a developer) games on PS4 and 4 on PS3. Now we are at 0 thus far this gen.

jznrpg32d ago (Edited 32d ago )

There needs to be both. Also Astro Bot needs to sell well. I think it will do fairly well but they have made awesome smaller games in the past that didn’t do as well as they should have. Puppeteer, Gravity Rush and more games like that were lesser sellers though amazing games

mudakoshaka32d ago

And still no VR support. They should have taken 2 people from that team to do a VR version.

fr0sty32d ago (Edited 32d ago )

VR is where Astrobot started (as far as full games go), so I fully agree. Astrobot Rescue Mission is easily one of the best VR games ever made, and one of the best platformers ever made as well, VR or not. I was sorely disappointed to see no mention of VR support in the trailer for this game. If you play it, you quickly realize there's things they did in VR that could never be done on a flat TV screen, and they added quite a lot to the experience, not just cheap gimmicks. I still hold hope that there will be some VR cross-compatibility going on, but even then, they wouldn't have those custom made-for-VR experiences that the first game had. We'll see, hopefully another VR title isn't far off.

Babadook732d ago (Edited 32d ago )

Yeah. It's a slap in the face. And (if the 3 year development is true) the decision wasn't made as a reaction to VR2 not selling well as some people speculated.

Einhander197131d ago

Don't get me started, this is a joke that this isn't a PSVR2 game. Or at least compatible.

isarai32d ago

Impressive, wonder what the rest of the team is doing

fr0sty32d ago

Hopefully Astrobot Rescue Mission 2 for PSVR2.

Show all comments (25)

Forget Profound Narratives, Sony Needs To Take More Creative Risks Like Astro Bot

Team Asobi deems Astro Bot as a risk, but considering Sony's utter lack of experimentation these days, imaginative risks are what's needed.

Christopher1d 23h ago

I mean, everyone should do this IMHO. If there's a company that needs to be told to take more risks it's absolutely Ubisoft first in line. They need to redo their whole gameplay formula IMHO.

phoenixwing1d 17h ago (Edited 1d 17h ago )

As a gamer I agree chris. However, business wise they go off of sales and they sell a crap ton each time they release yet another assassins creedlike with no changes