80°

EA Hiring Ex-Military Personnel to Help Build Next Battlefield Game via "Hiring Our Heroes" Program

EA has hired ex-military personnel in order to help shape the next Battlefield game as part of the Hiring Our Heroes (HOH) program.

OtterX39d ago (Edited 39d ago )

Why don't you Hire Your Old Dev Team who brought us the brilliance of Battlefield Bad Company 2 while you're at it. It was more exciting than anything recent in the Battlefield series. It just needs to be updated to reach modern times, but it was so great at its core.

just_looken39d ago

This would be nice but that team has tossed out the finals and has arc raiders on the back burner
https://www.pcgamer.com/ex-...

20 thousand still play the final's
https://steamcharts.com/app...

Why get slapped around by ea when you already have something going on.

What the next battlefield needs is a step back simple functional not a live service and smaller player servers than 2042. Just make it like battlefiled 3 with bad company destruction just something simple

But they already killed off ridgeline games that had ex halo/cod devs so no singleplayer unless they make another dev team for it.
https://gamerant.com/ea-bat...

Rynxie39d ago

It's what made zipper and slant six awesome. They had military vets working for them, no just as consultants, but as developers as well. I wish Sony never closed them, MAG 2 or an update to MAG and a new socom is much needed.

just_looken38d ago

Older ps3 battlefield titles did the same even went to the range to get sound files.

But all these titles we are talking about were on the ps3 a console so powerful it offered free mp and games did not need 4 levels of payment plans even more crazy was the player size of mag's games.

TheColbertinator38d ago

A return to the golden age of Battlefield seems so far away now

Str8Chaos7438d ago

Sadly I think you are correct. They just don’t get it. They will do their live service game with its Battle Royale and fail at both.I hate being so negative, but I have little faith in EA at this point.

40°

Japan: Nintendo gacha key-rings available in their stores

Japan is the home of Nintendo’s main headquarters. Because of this, the country tends to get a lot more merchandising and goodies for Nintendo fans compared to the rest of the world.

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mynintendonews.com
160°

Leaked RDNA 4 features: AMD to catch up in RT - doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

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tomshardware.com
Einhander19721d 21h ago

This will be the actual start to Ray Tracing on consoles, I'm really looking forward to seeing what PSSR is capable of as well.

I can't wait to see what games designed around this can do.

sagapo1d 21h ago (Edited 1d 21h ago )

Don’t hope for anything major imo. RT remains a power consuming feature and I don’t think a pro version will make all that much difference. Higher frames (say 60fps) with RT features as they are now would be a big win if that would be the case. If RT features would be extended, games will probably stick at 30fps like they do now, is that worth a pro upgrade?

Einhander19721d 20h ago (Edited 1d 20h ago )

Zero first, second or major third party console exclusives have lacked a 60 fps mode on PlayStation, 30 fps is an xbox problem.

The GPU alone statistically offers 40% uplift, and with PSSR upscaling games designed around the console should have a significant performance uplift.

And my understanding is that RT has been largely decoupled from the CU's in RDNA 4 so the performance hit from RT should be much less than on current AMD GPUS. And regardless, the huge number of RT cores with the doubled RT intersect engine should be able to power through RT in a way that simply is not possible on current consoles.

fr0sty22h ago(Edited 22h ago)

With a rumored (according to the leaks) 4x performance jump in RT performance (and a 40% boost in overall GPU performance), in addition to the added AI upscaling frame generation tech, the actual RT performance increase should be significant.

sagapo20h ago(Edited 20h ago)

@Frosty; 40% GPU boost you claim. With PS4 pro vs base at the time, that increase basicly doubled so 40% ain’t that big of a deal imo.
4x performance jump with RT (if true) sounds impressive but will we be able to play games in 60fps quality mode then? If not then pro is a waste as most gamers prefer 60fps performance over 30fps quality mode.

Einhander197220h ago(Edited 20h ago)

@sagapo

The PS4 Pro had the same GPU as the PS4, the PS5 Pro is switching from RNDA 2 to a mix of RDNA 3 and 4. The 40% increase is just the CU increase and doesn't include any uplift from the technological improvements AMD has done to RDNA which have been significat.

PS5 Pro is going to be a much bigger improvement than the PS4 Pro was, especially when you take into account the RT improvements..

sagapo10h ago

@Einhander; assuming you are right, answer my question: will the pro do 60fps in quality (RT) modes? Because if not, why bother imo.

+ Show (2) more repliesLast reply 10h ago
FinalFantasyFanatic1d 14h ago

I really hope so, AMD has been pretty far from Nvidia's performance on Ray Tracing, so to see such a huge uplift, with greater performance and efficiency is a big win.

Destiny10801d 14h ago

if astro bot is fully raytraced / 60fps on the pro model, we can start believing the hype

fr0sty22h ago(Edited 22h ago)

No games are fully raytraced as of now, even on PC. All of them utilize a combination of raytraced and rasterized graphics, with ray tracing being used for shadows, reflections, or global illumination in the best cases, but not for the entire rendering process.

Whitey2k1d 9h ago

There's gonna be quite a difference between ps5 and ps5 pro compared to ps4 and ps4 pro

fr0sty22h ago(Edited 22h ago)

agreed, PS4 Pro was only geared at pushing more pixels per frame (and HDR), not making those pixels look better in the process. PS4 Pro didn't offer much as far as increasing the actual quality of the rendering went.

Whitey2k21h ago(Edited 21h ago)

Expecially when ps5 is around 10tflops and ps5 pro rumored to be 30tflops compared to ps4 at 1.84tflops and ps4 pro at 4.2tflops u could pretty much call it a ps6 near enough. Then ps5 pro could be using rdna 3 or say rdna 3.5 because it's rumoured to be using that newly assets of rdna 4 which benefit greatly on resolution and Raytracing even effect etc etc. What would be nice for sony greatly benefit is amd solution of the X3D in its Cpu on cpu bound games

dveio1d 1h ago (Edited 1d 1h ago )

As always:

I can't wait for the specs of the new consoles.

Wether it's NSW2, Xbox Next or PS6.

If Cerny stays the lead architect of the PS6's hardware (which is very likely I guess?), I am VERY excited for Sony's approach.

They've always done something unique noone else did.

And I expect the same for the PS6.

Edit: man, crazy. PS6 (six!) is already near! Time flies.

neutralgamer19921d ago

Ceeny won't be going anywhere I don't think. He and his team have produced back to back amazing consoles

What I want to know is what the price for pro will be since it's much more powerful compared to regular PS5

smashman9823h ago

This might be his last run tho, I hope he has looked into training a protege

90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger2d ago

I'm sure that there will be more to come in the future.

UltimateOwnage1d 20h ago

Latency and video compression will always make cloud gaming an afterthought.