Shaz from GL: "There was a time where every great multiplayer shooter came with a memorable single-player campaign; such a thing, unfortunately, no longer exists."
The success of numerous original titles and the failure of several live service games demonstrate a strong demand for story-driven experiences.
A new report reveals multiplayer gaming dominates the industry, with 64% of developers working on online games.
A lot of those games fail. Companies are forcing it through because they people to continuously buy microtransactions. Also they don't need to focus on any artistic elements — just throw some garbage out there and make money.
Just give us SOCOM sony! Have skins for sale (weapons) and no cartoon crap. We'll play it!
World's most expensive coaster
Pretty standard for pulled off products, collectors love useless but very limited things.
ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)
Concord's Trailer makes me worried, what were Sony thinking. Single player for all the glory. This screams profit loss.
At least its live service Done right: Charge for the game, then provide regular free updates
compared to: Make game free, then gouge micro transactions that are basically a necessity to win because al the best stuff has a small cost, then its basically who ever pays most, wins, at least with this everyones on the same playbook.
The game is story based though, it's going to have free story updates many will probably coincide with new character additions.
While I do love when devs make a complete experience with a sp and mp like Gears, Halo and cod, that wasn't always the case. There were mp only games like quake and unreal. But I do really hate when these devs blueball us with cool characters and lore only to limit them to a 2 minute cutscene every 3 months if we're lucky. Apex and overwatch would make for an interesting campaign.