90°

Concord's Trailer Makes Me Miss Single-Player Campaigns In Multiplayer Games

Shaz from GL: "There was a time where every great multiplayer shooter came with a memorable single-player campaign; such a thing, unfortunately, no longer exists."

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gameluster.com
YourMommySpoils321d ago

Concord's Trailer makes me worried, what were Sony thinking. Single player for all the glory. This screams profit loss.

Michiel1989319d ago

multiplayer games are the highest grosing ones, I don't think this one will make the list though.
Sony almost exclusively has single player games, nothing wrong to get some mp games in there, although I wished the gameplay looked more appealing

YourMommySpoils318d ago

The characters and story look like a Suicide Squad clone, from Haley Quinn to King Shark to Boomerang, all I see is copy and paste stereotypes.

purple101321d ago

At least its live service Done right: Charge for the game, then provide regular free updates

compared to: Make game free, then gouge micro transactions that are basically a necessity to win because al the best stuff has a small cost, then its basically who ever pays most, wins, at least with this everyones on the same playbook.

Einhander1972321d ago

The game is story based though, it's going to have free story updates many will probably coincide with new character additions.

Noskypeno319d ago (Edited 319d ago )

While I do love when devs make a complete experience with a sp and mp like Gears, Halo and cod, that wasn't always the case. There were mp only games like quake and unreal. But I do really hate when these devs blueball us with cool characters and lore only to limit them to a 2 minute cutscene every 3 months if we're lucky. Apex and overwatch would make for an interesting campaign.

fan_of_gaming319d ago

at least with Quake & Unreal, the games that started those franchises included a campaign (Quake & Unreal + Return to Na Pali). Then some later installments would be multi-player only (and some others would still include campaigns). But with games like Overwatch or Concord where the franchise starts as multi-player only, for those players that think the setting/characters/etc are interesting but don't play multi-player, there is no content available to get them invested in the franchise.

Noskypeno319d ago

I didn't know that about unreal and quake, thanks for letting me know. But yeah I hope if the devs find that people love these universes that maybe in the next installment that they include a story mode for those not interested in grinding hours a day to "get good"

90°

Multiplayer Gameplay Dominating Industry With More Than 60% Devs Focusing On Online Games

A new report reveals multiplayer gaming dominates the industry, with 64% of developers working on online games.

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tech4gamers.com
anast31d ago (Edited 31d ago )

A lot of those games fail. Companies are forcing it through because they people to continuously buy microtransactions. Also they don't need to focus on any artistic elements — just throw some garbage out there and make money.

Redemption-6431d ago

No actually a lot of video games fail. For example, there are thousands of games that get released every year, most small and indie games. A significant portion of indie games, estimated to be around 70-96%, are considered financial failures, failing to generate enough revenue to be considered successful. A significant portion of indie games are single-player. I don't see any media outlets writing about these failed games. But let 1 or 2 live service games fail and we will be inundated with articles, post, and videos about failing live service/AAA games.

It's just live service games that the most attention, nothing more. Point is very simple, live service games make more money than single player games and more people play them. Most companies will follow that

MDTunkown31d ago

You do realise it’s easier to count successful live service/AAA games than failed ?

Redemption-6431d ago

@MDTunkown

A significant majority of video games, be it live service or single player games fail. It is just easier to talk about failed live service/AAA games than 1000 failed indie games that some people pretend to care about.

IAMRealHooman31d ago

I mean, how many asset flip simulators exist, and are going to?
How many Synty, bare bones zombie survival games are getting churned out?
How many farm sims?
it'd be a 24/7 ticker of shit games not making profit or failing, games nobody was gonna buy to begin with.
so yeah the news is on AAA games that cost millions, with 100 person dev teams.

Redemption-6431d ago

The news is on AAA games, while constantly crying about wanting more indies, but have 0 desire to support the thousands of indies out there. Similar to how people constantly cry about there being too many remakes or sequels and wanting more original movies, but never show up to support those original movies.

Just as there are many assets flipped games, there are also good/unique indie games that people who claim they want more of ignore.

IAMRealHooman31d ago

We are just gonna have to reverse course as a community.
Go back to taking a gamble, and word of mouth from friends and not "influencers".

Wander stop looks intriguing, but 100k people watched Dr.disrepect say its looks mid so now they have to think it looks mid, and hype up he next COD or BR, extraction hero, survival game.

JEECE30d ago

@IAMRealHooman

The influencer thing is frustrating. I get that people have limited time and money and can't try everything, so to a certain degree you have to look at other people's opinions on things to decide how to spend your time and money. But there is definitely a line between that and just parroting one or two particular influencers' opinions about everything, and a lot of people have unfortunately crossed that line in recent years.

On certain games you can't even really talk to people about them because they just copy/paste an influencer's bullet point opinions on it, so you aren't even really talking to them about the game, because they haven't played it, they just parrot opinions.

+ Show (3) more repliesLast reply 30d ago
Themba7631d ago

I hate this as in I’m a single player gamer

InUrFoxHole30d ago

Just give us SOCOM sony! Have skins for sale (weapons) and no cartoon crap. We'll play it!

330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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pushsquare.com
BISHOP-BRASIL34d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica33d ago (Edited 33d ago )

This reminds me of when people spend big on "poo-art"...

34d ago Replies(1)
goken34d ago

Worlds most expensive coaster 🤣

badz14933d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7234d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

34d ago Replies(2)
Kurt Russell34d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica33d ago (Edited 33d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

34d ago Replies(1)
Richhard134d ago

Good, I have two sealed copies,

GotGame81833d ago

You can buy a sealed copy for $59 on eBay.

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280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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twistedvoxel.com
-Foxtrot97d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE97d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack97d ago (Edited 97d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop97d ago (Edited 97d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing6997d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai97d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer199297d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

96d ago
FinalFantasyFanatic96d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

+ Show (3) more repliesLast reply 96d ago
gold_drake97d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos8897d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop97d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer96d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic96d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK2197d ago (Edited 97d ago )

They need to wake up. A God of War live service game... what a joke

Relientk7797d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart97d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog97d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy0197d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack97d ago (Edited 97d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

96d ago
SonyStyled96d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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