Xbox Game Pass is a huge gamble for developers, and it doesn't always pay off.
Travis Bruno of Capsule Computers writes:
"When it comes to a visual novel you never quite know what you’ll be in for. Will it be a straightforward kinetic novel looking to tell its own storyline without player interaction? Could it be one with multiple choices that offer numerous endings or even completely different routes that follow specific characters depending on player choice? Or can it work some other type of mechanic as well, such as offering army commanding or puzzle solving to mix things up even further? This makes the visual novel genre one that, despite having a simple surface, quite a complex one and Blankspace, a visual novel from NoBreadStudio now arriving on consoles via Penguin Pop Games is definitely one that is more than meets the eye, especially at its low entry price."
Good news for looter-shooter fans: the eagerly-awaited Borderlands 4 will now launch more than a week earlier than originally planned.
Publisher Playtonic and Developer BadgerHammer will be releasing their brand new Basketball style party game Dunk Dunk on Switch and PC May 8th, 2025.
'doesn't always' , -has it ever?
That’s what gambling is. You win some, but you lose more often than not. 😂
It's a loss not a gamble.
There's a ton of games especially smaller indie games that never made any money at all & there's a ton of games that got released that lost a ton of money aswell way before Gamepass.
Gamepass can be better for some developers but it can be worse for others. There's a ton of variables.
Literally every game you release is a huge gamble.