CG writes: In this video we look at Sucker Punch’s open-world samurai warrior/stealth game, Ghost of Tsushima Director's Cut PC. We originally played this on PS4 Pro, but looks fantastic using Ultra settings on PC in native 4K and DLSS set to Quality (2K). This is the opening 1 hour and 17 minutes of playing. You can tell we played this before based on our impeccable parrying.
Players will be able to download Ghost of Tsushima update 2.24 (PS5 version 2.024) this July 16, and this is for the Legends multiplayer mode.
Nixxes just added FSR 3.1 to all recent Sony titles on PC. This update improves quality and temporal stability while boosting frame rates by up to 10%. It also allows you to pair AMD’s open-source (works on everything) frame generation with DLSS-based upscaling.
I'm genuinely curious on results when stacking DLSS+FSR. I imagine it will create some inconsistencies but I haven't seen any circumstance where they're paired.
Maybe I'm just not looking hard enough because something like this would definitely be tested and analyzed.
Yea and fsr looking horrible while dlss is no brainer looks like native+ without amd pixelation,shimmering and ghosting. Nvidia and sony did good job on horizon fbw it looks increbile and play maxed out 4k visuals(with dlss quality) 120fps
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I heard they used a potato to run this...