Pilestedt writes: "Very good question. First thing we got to do is ensure we get more devs time playing the game. It's hard to make the right decisions if the eyes aren't on the road.
Secondly, I want to ensure we actively look at the sentiment and create a holistic view of WHY feedback is given. And my working theory is that TTK is too high."
After being forced under the map with no way to escape, Helldivers 2 was an option added to force respawn so they can get back to action.
"Thanks a lot for everything, truly".
For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.
Great games, I have wanted Sony to copy these games with their own mascots for years.
I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.
Arrowhead Game Studios writes: "Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth’s call to arms!"
I love that the devs talk about the game in character. Lol
On topic:
New mission types, new enemies, and new DIFFICULTY… sounds good.
They need to give us weapons that are fun to use. Right now you will have over 30 enemy patrols that randomly appear around you in a near never ending horde. Most of the weapons we are getting are either semi automatic guns that can take out 1 light armored mob if you hit the weak point or low damage automatic rifles with high recoil.
To make the game more fun, we need some fun futuristic weapons. I would love to see a gun that can fire elemental rounds except for incendiary and a proper thermite grenade.