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Helldivers 2 weapon rebalancing to get massive buff with studio’s new Chief Creative Officer

Pilestedt writes: "Very good question. First thing we got to do is ensure we get more devs time playing the game. It's hard to make the right decisions if the eyes aren't on the road.

Secondly, I want to ensure we actively look at the sentiment and create a holistic view of WHY feedback is given. And my working theory is that TTK is too high."

DivineHand125121d ago

They need to give us weapons that are fun to use. Right now you will have over 30 enemy patrols that randomly appear around you in a near never ending horde. Most of the weapons we are getting are either semi automatic guns that can take out 1 light armored mob if you hit the weak point or low damage automatic rifles with high recoil.

To make the game more fun, we need some fun futuristic weapons. I would love to see a gun that can fire elemental rounds except for incendiary and a proper thermite grenade.

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Microsoft Flight Simulator 2024 Interview - Career Mode, Photo Mode, & Walkarounds

Simulation Daily Interviews Asobo Studio COO David Dedeine about Microsoft Flight Simulator 2024 and its new features.

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60°

How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 2

Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel. He delves into the significant impact that the ongoing conflict in Ukraine has had on both the game and its team, sharing how these challenges have shaped their approach.

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Support-oriented Helldivers 2 players clamor for aim lock-on for the Stim Pistol

The new Stim Pistol added to Helldivers 2 seems like a dead ringer for a lock-on aim mechanic, and many players agree.