50°

Examining Tales of Kenzera: ZAU's soundscape of grief with composer Nainita Desai

Antony writes: "We talk with composer Nainita Desai on how she poured grief and acceptance into Tales of Kenzera: ZAU's stirring soundtrack."

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videogamer.com
50°

The Lore Behind Rusty Rabbit is Absolutely Nuts | TechRaptor

Austin Suther of TechRaptor writes, "Gen Urobuchi, creator behind famous anime properties like Psycho-Pass and Fate/Zero, tells us all about his upcoming game, Rusty Rabbit."

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techraptor.net
anast1h ago

Looking forward to this one.

190°

Starfield Crossed 14M, to Get Annual Story DLC; Shattered Space Set on a Planet, Is Far Harbor-Sized

Starfield has crossed the 14 million player milestone and will get annual story expansions. Shattered Space takes place on a single planet.

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wccftech.com
AsimLionheart6h ago

https://i.kym-cdn.com/entri...

Looks like you are looking to start a players vs sales debate.

purple1015h ago

Il join

Here in the uk starfield is available for £12 in the bargain bins.

This doesn’t happen with Sony or Nintendo ‘s big first party games

Oh wait it isn’t first party, they were always going to have starfield anyway, they just brought the publisher and decided not to release on PlayStation

MrNinosan6h ago

14 million installs out of how many GamePass subscribers?
Starfield was supposed to be THE game of the generation, and providing it for free to over 25 million users should imo have a higher install base.

I like Starfield, even bought the game, but it's sadly nowhere near a game of the generation, not even one of the best games last year.

Hope it will make the same turn around as Cyberpunk, FFXIV and No Man Sky 👍

Armaggedon6h ago(Edited 6h ago)

The way people keep turning their attention to it says otherwise. People rely too much on statistics. It doesnt matter if people stopped playing it. People stop playing games

Stanlittle58m ago

Purple101 come on man stop lying I'm here and you are talking about trade in credit.

https://uk.webuy.com/produc...

Terry_B6h ago

Guess the game might be good in 2 years.

-Foxtrot1h ago

May aswell wait for the final completed game then

Terry_B1h ago(Edited 1h ago)

Thats the plan, worked well with Cyberpunk too

Reaper22_5h ago(Edited 5h ago)

Huge numbers. Congratulations to Microsoft and Bethesda.

ChasterMies4h ago

A $3 trillion company couldn’t do this without your support.

BeHunted4h ago

Sony will wish they had reached 14 million players with Concord

badz1494h ago

@BeHunted

why use Concord? is it coming from a huge developer in the ballpark of Bethesda?

here:

https://www.psu.com/news/ma...

Spider-man 2 over 11mil units SOLD and Helldivers 2 over 12mil units SOLD. Bethesda wish they can use the word SOLD with Starfield LOL

MrNinosan3h ago

@BeHunted
Why use Concord as an example, that doesn't come with a Subscription service that is handed out for free when buying a burger?

Use Astros Playroom for a better measurement, 58+ million installs 😘

Cockney4h ago

That's a possible revenue of nearly a £billion if sales were your main target

ChasterMies4h ago

These numbers are difficult to parse without context. How do we compare nunbers played on Game Pass with actual sales of games like Skyrim and Cyberpunk 2077? A good start would be achievement data. If we know how many players kept playing past the first few missions, we would have a good idea of how many players considered the game a value addition for Game Pass.

MrNinosan2h ago

Still difficult to calculate.
I mean, every single MS game are supposed to be on GamePass Ultimate.
If you combine all those possible sales and on top of that, remove all costs for third party games on the services.

Would the total revenue/profit be bigger or smaller than the total revenue from GamePass alone?

I'm most certain this is eating profit madly

Show all comments (25)
70°

Test Drive Unlimited Solar Crown Developer Interview - MMO, Switch and Demo

Ahead of Test Drive Unlimited Solar Crown's release in September, Game Director, Guillaume Guinet spoke to Traxion. Covered is why it's an always-online MMO, the work that needs to be done between the demo and the release and plans for end-of-life.